root/trunk/src/config.h
| Revision 171, 9.0 kB (checked in by takkaria, 3 years ago) |
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| 1 | /* File: config.h */ |
| 2 | |
| 3 | /* |
| 4 | * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke |
| 5 | * |
| 6 | * This software may be copied and distributed for educational, research, |
| 7 | * and not for profit purposes provided that this copyright and statement |
| 8 | * are included in all such copies. Other copyrights may also apply. |
| 9 | */ |
| 10 | |
| 11 | |
| 12 | /* |
| 13 | * Look through the following lines, and where a comment includes the |
| 14 | * tag "OPTION:", examine the associated "#define" statements, and decide |
| 15 | * whether you wish to keep, comment, or uncomment them. You should not |
| 16 | * have to modify any lines not indicated by "OPTION". |
| 17 | * |
| 18 | * Note: Also examine the "system" configuration file "h-config.h". |
| 19 | * |
| 20 | * And finally, remember that the "Makefile" will specify some rather |
| 21 | * important compile time options, like what visual module to use. |
| 22 | */ |
| 23 | |
| 24 | |
| 25 | /* |
| 26 | * OPTION: See the Makefile(s), where several options may be declared. |
| 27 | * |
| 28 | * Some popular options include "USE_GCU" (allow use with Unix "curses"), |
| 29 | * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with |
| 30 | * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with |
| 31 | * the "termcap" library, or with hard-coded vt100 terminals). |
| 32 | * |
| 33 | * Several other such options are available for non-unix machines, |
| 34 | * such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX". |
| 35 | */ |
| 36 | |
| 37 | |
| 38 | /* |
| 39 | * OPTION: for multi-user machines running the game setuid to some other |
| 40 | * user (like 'games') this SAFE_SETUID option allows the program to drop |
| 41 | * its privileges when saving files that allow for user specified pathnames. |
| 42 | * This lets the game be installed system wide without major security |
| 43 | * concerns. There should not be any side effects on any machines. |
| 44 | * |
| 45 | * This will handle "gids" correctly once the permissions are set right. |
| 46 | */ |
| 47 | #define SAFE_SETUID |
| 48 | |
| 49 | |
| 50 | /* |
| 51 | * This flag enables the "POSIX" methods for "SAFE_SETUID". |
| 52 | */ |
| 53 | #ifdef _POSIX_SAVED_IDS |
| 54 | # define SAFE_SETUID_POSIX |
| 55 | #endif |
| 56 | |
| 57 | |
| 58 | |
| 59 | |
| 60 | /* |
| 61 | * OPTION: Hack -- Compile in support for "Borg mode" |
| 62 | */ |
| 63 | /* #define ALLOW_BORG */ |
| 64 | |
| 65 | |
| 66 | /* |
| 67 | * OPTION: Hack -- Compile in support for "Debug Commands" |
| 68 | */ |
| 69 | #define ALLOW_DEBUG |
| 70 | |
| 71 | /* |
| 72 | * OPTION: Hack -- Compile in support for "Spoiler Generation" |
| 73 | */ |
| 74 | #define ALLOW_SPOILERS |
| 75 | |
| 76 | /* |
| 77 | * OPTION: Allow "do_cmd_colors" at run-time |
| 78 | */ |
| 79 | #define ALLOW_COLORS |
| 80 | |
| 81 | /* |
| 82 | * OPTION: Allow "do_cmd_visuals" at run-time |
| 83 | */ |
| 84 | #define ALLOW_VISUALS |
| 85 | |
| 86 | /* |
| 87 | * OPTION: Allow "do_cmd_macros" at run-time |
| 88 | */ |
| 89 | #define ALLOW_MACROS |
| 90 | |
| 91 | |
| 92 | /* |
| 93 | * OPTION: Allow characteres to be "auto-rolled" |
| 94 | */ |
| 95 | #define ALLOW_AUTOROLLER |
| 96 | |
| 97 | |
| 98 | /* |
| 99 | * OPTION: Allow monsters to "flee" when hit hard |
| 100 | */ |
| 101 | #define ALLOW_FEAR |
| 102 | |
| 103 | /* |
| 104 | * OPTION: Allow monsters to "flee" from strong players |
| 105 | */ |
| 106 | #define ALLOW_TERROR |
| 107 | |
| 108 | |
| 109 | /* |
| 110 | * OPTION: Allow parsing of the ascii template files in "init.c". |
| 111 | * This must be defined if you do not have valid binary image files. |
| 112 | * It should be usually be defined anyway to allow easy "updating". |
| 113 | */ |
| 114 | #define ALLOW_TEMPLATES |
| 115 | |
| 116 | |
| 117 | /* |
| 118 | * OPTION: Allow processing of template files once parsed. |
| 119 | * This 'evaluates' the contents of the files. It is is currently |
| 120 | * used for balancing the monster list (monster.txt). |
| 121 | */ |
| 122 | |
| 123 | /* #define ALLOW_TEMPLATES_PROCESS */ |
| 124 | |
| 125 | |
| 126 | /* |
| 127 | * OPTION: Allow output of 'parsable' ascii template files. |
| 128 | * This can be used to help change the ascii template format, and to |
| 129 | * make changes to the data in the parsed files within Angband itself. |
| 130 | * |
| 131 | * Files are output to lib\user with the same file names as lib\edit. |
| 132 | */ |
| 133 | |
| 134 | /* #define ALLOW_TEMPLATES_OUTPUT */ |
| 135 | |
| 136 | |
| 137 | /* |
| 138 | * OPTION: Allow repeating of last command. |
| 139 | */ |
| 140 | #define ALLOW_REPEAT |
| 141 | |
| 142 | |
| 143 | /* |
| 144 | * OPTION: Handle signals |
| 145 | */ |
| 146 | #define HANDLE_SIGNALS |
| 147 | |
| 148 | |
| 149 | /* |
| 150 | * OPTION: Allow "Wizards" to yield "high scores" |
| 151 | */ |
| 152 | /* #define SCORE_WIZARDS */ |
| 153 | |
| 154 | /* |
| 155 | * OPTION: Allow "Borgs" to yield "high scores" |
| 156 | */ |
| 157 | /* #define SCORE_BORGS */ |
| 158 | |
| 159 | /* |
| 160 | * OPTION: Allow "Cheaters" to yield "high scores" |
| 161 | */ |
| 162 | /* #define SCORE_CHEATERS */ |
| 163 | |
| 164 | |
| 165 | |
| 166 | /* |
| 167 | * OPTION: Allow use of the "adult_ai_smell" and "adult_ai_sound" |
| 168 | * software options, which enable "monster flowing". |
| 169 | */ |
| 170 | #define MONSTER_FLOW |
| 171 | |
| 172 | |
| 173 | /* |
| 174 | * OPTION: Maximum flow depth when using "MONSTER_FLOW" |
| 175 | */ |
| 176 | #define MONSTER_FLOW_DEPTH 32 |
| 177 | |
| 178 | |
| 179 | /* |
| 180 | * OPTION: Allow use of the "adult_ai_smart" and "adult_ai_packs" |
| 181 | * software options, which attempt to make monsters smarter. |
| 182 | * |
| 183 | * AI code by Keldon Jones (keldon@umr.edu), modified by Julian |
| 184 | * Lighton (jl8e@fragment.com). |
| 185 | */ |
| 186 | #define MONSTER_AI |
| 187 | |
| 188 | |
| 189 | /* |
| 190 | * OPTION: Use the "complex" wall illumination code |
| 191 | */ |
| 192 | /* #define UPDATE_VIEW_COMPLEX_WALL_ILLUMINATION */ |
| 193 | |
| 194 | |
| 195 | /* |
| 196 | * OPTION: Gamma correct colours (with X11) |
| 197 | */ |
| 198 | #define SUPPORT_GAMMA |
| 199 | |
| 200 | |
| 201 | /* |
| 202 | * OPTION: Check the modification time of *_info.raw files |
| 203 | */ |
| 204 | #define CHECK_MODIFICATION_TIME |
| 205 | |
| 206 | |
| 207 | /* |
| 208 | * OPTION: Enable the "adult_ai_learn" and "adult_ai_cheat" options. |
| 209 | * |
| 210 | * They let monsters make more "intelligent" choices about attacks (including |
| 211 | * spell attacks) based on their observations of the player's reactions to |
| 212 | * previous attacks. The "cheat" option lets the monster know how the player |
| 213 | * would react to an attack without actually needing to make the attack. The |
| 214 | * "learn" option requires that a monster make a "failed" attack before |
| 215 | * learning that the player is not harmed by that attack. |
| 216 | */ |
| 217 | #define DRS_SMART_OPTIONS |
| 218 | |
| 219 | |
| 220 | /* |
| 221 | * OPTION: Allow the use of random artifacts (see "randart.c"). |
| 222 | */ |
| 223 | #define GJW_RANDART |
| 224 | |
| 225 | |
| 226 | /* |
| 227 | * OPTION: Allow the use of "sound" in various places. |
| 228 | */ |
| 229 | #define USE_SOUND |
| 230 | |
| 231 | /* |
| 232 | * OPTION: Allow the use of "graphics" in various places |
| 233 | */ |
| 234 | #define USE_GRAPHICS |
| 235 | |
| 236 | |
| 237 | /* |
| 238 | * Hack -- Macintosh stuff |
| 239 | */ |
| 240 | #ifdef MACINTOSH |
| 241 | |
| 242 | /* Do not handle signals */ |
| 243 | # undef HANDLE_SIGNALS |
| 244 | |
| 245 | #endif |
| 246 | |
| 247 | |
| 248 | /* |
| 249 | * Hack -- Windows stuff |
| 250 | */ |
| 251 | #ifdef WINDOWS |
| 252 | |
| 253 | /* Do not handle signals */ |
| 254 | # undef HANDLE_SIGNALS |
| 255 | |
| 256 | #endif |
| 257 | |
| 258 | |
| 259 | /* |
| 260 | * Hack -- EMX stuff |
| 261 | */ |
| 262 | #ifdef USE_EMX |
| 263 | |
| 264 | /* Do not handle signals */ |
| 265 | # undef HANDLE_SIGNALS |
| 266 | |
| 267 | #endif |
| 268 | |
| 269 | |
| 270 | /* |
| 271 | * OPTION: Set the "default" path to the angband "lib" directory. |
| 272 | * |
| 273 | * See "main.c" for usage, and note that this value is only used on |
| 274 | * certain machines, primarily Unix machines. |
| 275 | * |
| 276 | * The configure script overrides this value. Check the "--prefix=<dir>" |
| 277 | * option of the configure script. |
| 278 | * |
| 279 | * This value will be over-ridden by the "ANGBAND_PATH" environment |
| 280 | * variable, if that variable is defined and accessable. The final |
| 281 | * "slash" is required if the value supplied is in fact a directory. |
| 282 | * |
| 283 | * Using the value "./lib/" below tells Angband that, by default, |
| 284 | * the user will run "angband" from the same directory that contains |
| 285 | * the "lib" directory. This is a reasonable (but imperfect) default. |
| 286 | * |
| 287 | * If at all possible, you should change this value to refer to the |
| 288 | * actual location of the "lib" folder, for example, "/tmp/angband/lib/" |
| 289 | * or "/usr/games/lib/angband/", or "/pkg/angband/lib". |
| 290 | */ |
| 291 | #ifndef DEFAULT_PATH |
| 292 | # define DEFAULT_PATH "./lib/" |
| 293 | #endif /* DEFAULT_PATH */ |
| 294 | |
| 295 | |
| 296 | /* |
| 297 | * OPTION: Create and use a hidden directory in the users home directory |
| 298 | * for storing pref-files and character-dumps. |
| 299 | */ |
| 300 | #ifdef SET_UID |
| 301 | # ifndef PRIVATE_USER_PATH |
| 302 | # define PRIVATE_USER_PATH "~/.angband" |
| 303 | # endif /* PRIVATE_USER_PATH */ |
| 304 | #endif /* SET_UID */ |
| 305 | |
| 306 | |
| 307 | /* |
| 308 | * OPTION: Create and use hidden directories in the users home directory |
| 309 | * for storing save files, data files, and high-scores |
| 310 | */ |
| 311 | #ifdef PRIVATE_USER_PATH |
| 312 | /* # define USE_PRIVATE_PATHS */ |
| 313 | #endif /* PRIVATE_USER_PATH */ |
| 314 | |
| 315 | |
| 316 | /* |
| 317 | * On multiuser systems, add the "uid" to savefile names |
| 318 | */ |
| 319 | #ifdef SET_UID |
| 320 | # define SAVEFILE_USE_UID |
| 321 | #endif /* SET_UID */ |
| 322 | |
| 323 | |
| 324 | /* |
| 325 | * OPTION: Prevent usage of the "ANGBAND_PATH" environment variable and |
| 326 | * the '-d<what>=<path>' command line option (except for '-du=<path>'). |
| 327 | * |
| 328 | * This prevents cheating in multi-user installs as well as possible |
| 329 | * security problems when running setgid. |
| 330 | */ |
| 331 | #ifdef SET_UID |
| 332 | #define FIXED_PATHS |
| 333 | #endif /* SET_UID */ |
| 334 | |
| 335 | |
| 336 | /* |
| 337 | * OPTION: Capitalize the "user_name" (for "default" player name) |
| 338 | * This option is only relevant on SET_UID machines. |
| 339 | */ |
| 340 | #define CAPITALIZE_USER_NAME |
| 341 | |
| 342 | |
| 343 | |
| 344 | /* |
| 345 | * OPTION: Default font (when using X11). |
| 346 | */ |
| 347 | #define DEFAULT_X11_FONT "9x15" |
| 348 | |
| 349 | |
| 350 | /* |
| 351 | * OPTION: Default fonts (when using X11) |
| 352 | */ |
| 353 | #define DEFAULT_X11_FONT_0 "10x20" |
| 354 | #define DEFAULT_X11_FONT_1 "9x15" |
| 355 | #define DEFAULT_X11_FONT_2 "9x15" |
| 356 | #define DEFAULT_X11_FONT_3 "5x8" |
| 357 | #define DEFAULT_X11_FONT_4 "5x8" |
| 358 | #define DEFAULT_X11_FONT_5 "5x8" |
| 359 | #define DEFAULT_X11_FONT_6 "5x8" |
| 360 | #define DEFAULT_X11_FONT_7 "5x8" |
| 361 | |
| 362 | |
| 363 | /* |
| 364 | * Hack -- Mach-O (native binary format of OS X) is basically a Un*x |
| 365 | * but has Mac OS/Windows-like user interface |
| 366 | */ |
| 367 | #ifdef MACH_O_CARBON |
| 368 | # ifdef SAVEFILE_USE_UID |
| 369 | # undef SAVEFILE_USE_UID |
| 370 | # endif |
| 371 | #endif |
| 372 | |
| 373 | |
| 374 | /* |
| 375 | * OPTION: Attempt to minimize the size of the game |
| 376 | */ |
| 377 | #ifndef ANGBAND_LITE |
| 378 | /* #define ANGBAND_LITE */ |
| 379 | #endif |
| 380 | |
| 381 | /* |
| 382 | * Hack -- React to the "ANGBAND_LITE" flag |
| 383 | */ |
| 384 | #ifdef ANGBAND_LITE |
| 385 | # undef ALLOW_COLORS |
| 386 | # undef ALLOW_VISUALS |
| 387 | # undef ALLOW_MACROS |
| 388 | # undef MONSTER_FLOW |
| 389 | # undef ALLOW_TERROR |
| 390 | # undef DRS_SMART_OPTIONS |
| 391 | # undef GJW_RANDART |
| 392 | # undef ALLOW_BORG |
| 393 | # undef ALLOW_DEBUG |
| 394 | # undef ALLOW_SPOILERS |
| 395 | # undef ALLOW_TEMPLATES |
| 396 | # undef MONSTER_AI |
| 397 | #endif |
| 398 | |
| 399 | |
| 400 | /* |
| 401 | * HACK - define if the source contains the cleanup_angband() function. |
| 402 | */ |
| 403 | #define HAS_CLEANUP |
| 404 | |
| 405 | |
| 406 | |
| 407 | /* |
| 408 | * Allow the Borg to use graphics. |
| 409 | */ |
| 410 | #ifdef ALLOW_BORG |
| 411 | # ifdef USE_GRAPHICS |
| 412 | # define ALLOW_BORG_GRAPHICS |
| 413 | # endif /* USE_GRAPHICS */ |
| 414 | #endif /* ALLOW_BORG */ |
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