Changeset 1019
- Timestamp:
- 10/02/08 15:58:28 (3 months ago)
- Files:
-
- trunk/src/files.c (modified) (2 diffs)
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trunk/src/files.c
r1017 r1019 1623 1623 panel[i].value[0] = val1; panel[i].value[1] = val2; \ 1624 1624 i++; } 1625 1626 /* colours for table items */ 1627 static const byte colour_table[] = 1628 { 1629 TERM_RED, TERM_RED, TERM_RED, TERM_L_RED, TERM_ORANGE, 1630 TERM_YELLOW, TERM_YELLOW, TERM_GREEN, TERM_GREEN, TERM_L_GREEN, 1631 TERM_L_BLUE 1632 }; 1625 1633 1626 1634 int get_panel(int oid, data_panel *panel, size_t size) … … 1703 1711 panel[i].color = TERM_L_BLUE; 1704 1712 panel[i].label = skills[i].name; 1705 if (i == 0) 1706 { 1713 if (skills[i].skill == SKILL_SAVE || 1714 skills[i].skill == SKILL_SEARCH) 1715 { 1716 if (skill > 100) skill = 100; 1707 1717 panel[i].fmt = "%y%%"; 1708 1718 panel[i].value[0] = i2u(skill); 1709 (void)likert(skill, skills[i].div, &panel[i].color); 1719 panel[i].color = colour_table[skill / 10]; 1720 } 1721 else if (skills[i].skill == SKILL_SEARCH_FREQUENCY) 1722 { 1723 if (skill <= 0) skill = 1; 1724 if (skill >= 50) 1725 { 1726 panel[i].fmt = "1 in 1"; 1727 panel[i].color = colour_table[10]; 1728 } 1729 else 1730 { 1731 /* convert to % chance of searching */ 1732 skill = 50 - skill; 1733 panel[i].fmt = "1 in %y"; 1734 panel[i].value[0] = i2u(skill); 1735 panel[i].color = 1736 colour_table[(100 - skill*2) / 10]; 1737 } 1738 } 1739 else if (skills[i].skill == SKILL_DISARM) 1740 { 1741 /* assume disarming a dungeon trap */ 1742 skill -= 5; 1743 if (skill > 100) skill = 100; 1744 if (skill < 2) skill = 2; 1745 panel[i].fmt = "%y%%"; 1746 panel[i].value[0] = i2u(skill); 1747 panel[i].color = colour_table[skill / 10]; 1710 1748 } 1711 1749 else
