Changeset 164
- Timestamp:
- 06/08/07 10:12:41 (1 year ago)
- Files:
-
- trunk/aclocal.m4 (deleted)
- trunk/src/Makefile (modified) (1 diff)
- trunk/src/Makefile.inc (modified) (1 diff)
- trunk/src/Makefile.src (modified) (1 diff)
- trunk/src/h-basic.h (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/src/Makefile
r82 r164 6 6 include Makefile.src 7 7 HEADERS = $(HDRS) $(INCS) 8 SOURCES = $(addsuffix .c,$(ANGFILES) $(MAINFILES) $(ZFILES))9 OBJECTS = $(addsuffix .o,$(ANGFILES) $(MAINFILES) $(ZFILES)) 8 OBJECTS = $(ANGFILES) $(MAINFILES) $(ZFILES) 9 SOURCES = ${FILES:.o=.c} 10 10 11 11 # These are for OS-specific ports; ignore 'em until we use autoconf everywhere. trunk/src/Makefile.inc
r87 r164 7 7 include Makefile.src 8 8 9 BASEOBJS := $ (addsuffix $(OBJEXT), $(ANGFILES))10 ZOBJS := $ (addsuffix $(OBJEXT), $(ZFILES))9 BASEOBJS := ${ANGFILES:.o=$(OBJEXT)} 10 ZOBJS := ${ZFILES:.o=$(OBJEXT)} 11 11 12 12 trunk/src/Makefile.src
r141 r164 12 12 HEADERS = $(HDRS) $(INCS) 13 13 14 ZFILES = z-file z-form z-rand z-term z-type z-util z-virt15 MAINFILES = main maid-x11 main-crb main-gcu main-gtk main-ros main-sdl\16 main-win main-x11 main-xaw snd-sdl 14 ZFILES = z-file.o z-form.o z-rand.o z-term.o z-type.o z-util.o z-virt.o 15 MAINFILES = main.o maid-x11.o main-crb.o main-gcu.o main-gtk.o \ 16 main-ros.o main-sdl.o main-win.o main-x11.o main-xaw.o snd-sdl.o 17 17 18 18 ANGFILES = \ 19 birth \20 cave \21 cmd0 \22 cmd1 \23 cmd2 \24 cmd3 \25 cmd4 \26 cmd5 \27 cmd6 \28 dungeon \29 files \30 generate \31 init1 \32 init2 \33 load \34 melee1 \35 melee2 \36 monster1 \37 monster2 \38 obj-info \39 object1 \40 object2 \41 randart \42 randname \43 pathfind \44 save \45 spells1 \46 spells2 \47 squelch \48 store \49 tables \50 ui \51 use-obj \52 util \53 variable \54 wizard1 \55 wizard2 \56 x-spell \57 xtra1 \58 xtra2 19 birth.o \ 20 cave.o \ 21 cmd0.o \ 22 cmd1.o \ 23 cmd2.o \ 24 cmd3.o \ 25 cmd4.o \ 26 cmd5.o \ 27 cmd6.o \ 28 dungeon.o \ 29 files.o \ 30 generate.o \ 31 init1.o \ 32 init2.o \ 33 load.o \ 34 melee1.o \ 35 melee2.o \ 36 monster1.o \ 37 monster2.o \ 38 obj-info.o \ 39 object1.o \ 40 object2.o \ 41 randart.o \ 42 randname.o \ 43 pathfind.o \ 44 save.o \ 45 spells1.o \ 46 spells2.o \ 47 squelch.o \ 48 store.o \ 49 tables.o \ 50 ui.o \ 51 use-obj.o \ 52 util.o \ 53 variable.o \ 54 wizard1.o \ 55 wizard2.o \ 56 x-spell.o \ 57 xtra1.o \ 58 xtra2.o 59 59 60 60 trunk/src/h-basic.h
r153 r164 193 193 typedef int32_t s32b; 194 194 195 #define MAX_UCHAR INT8_MAX196 #define MAX_SHORT SINT16_MAX195 #define MAX_UCHAR UINT8_MAX 196 #define MAX_SHORT INT16_MAX 197 197 198 198 #else /* __STDC__ */
