Changeset 367
- Timestamp:
- 07/23/07 10:18:12 (1 year ago)
- Files:
-
- trunk/lib/edit/spell.txt (modified) (12 diffs)
- trunk/src/x-spell.c (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
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trunk/lib/edit/spell.txt
r305 r367 60 60 D:Teleports you randomly up to 10 squares away. 61 61 62 # Damage should probably be displayed on screen 62 63 N:3:Light Area 63 64 I:90:0:3 64 65 D:Lights up all squares in a level-dependant area, and hurts 65 D: light-sensitive monsters in the area of effect for 2d(level/2) 66 D: points of damage. 66 D: all light-sensitive monsters in the area of effect. 67 67 D: If you are in a room, the entire room will be lit up as well. 68 68 … … 149 149 I:90:1:6 150 150 D:Fires a beam that lights up each square and hurts each 151 D: light-sensitive monster in its path for 6d8 points of damage.151 D: light-sensitive monster in its path. 152 152 153 153 N:21:Turn Stone to Mud … … 159 159 N:22:Door Creation 160 160 I:90:6:0 161 D:A (closed) door is created on each empty floor space that is162 D: directly adjacent to you.161 D:A door is created on each empty floor space that is directly 162 D: adjacent to you. These doors are closed, but not locked 163 163 164 164 N:23:Earthquake … … 225 225 D:Teleports you from the dungeon to the town or from the town to the 226 226 D: deepest level you have visited in the dungeon. 227 227 228 D: The recall effect is not immediate; it is delayed by 14+1d20 turns. 228 229 D: During that delay, the spell can be canceled by invoking the spell … … 239 240 I:90:5:0 240 241 D:Shoots a radius-2 sound ball. 241 D: Apart from doing sound damage, this also attemptsto stun242 D: Apart from doing sound damage, this also has a chance to stun 242 243 D: each monster in the area of effect. 243 244 … … 258 259 I:90:8:1 259 260 D:Shoots a radius-4 confusion ball that doesn't cause physical 260 D: damage but attemptsto confuse each monster in the area of effect.261 D: damage but has a chance to confuse each monster in the area of effect. 261 262 D: Uniques or monsters that resist confusion are not affected. 262 263 … … 321 322 D: Chance of success and number of charges gained increase with your 322 323 D: level and decrease with level of wand or staff and number of charges. 323 D: A failed attempt to recharge d rains all chargesfrom the stack.324 D: A failed attempt to recharge destroys one wand or staff from the stack. 324 325 325 326 N:51:Enchant Armor … … 337 338 D: level and decrease with level of wand or staff and number of charges, 338 339 D: but are overall much better than for the spell Lesser Recharging. 339 D: A failed attempt to recharge d rains all chargesfrom the stack.340 D: A failed attempt to recharge destroys one wand or staff from the stack. 340 341 341 342 N:54:Elemental Brand … … 387 388 N:62:Rift 388 389 I:90:5:6 389 D:Fires a gravity beam that hurts each monster in its path ,390 D: then attempts to teleportit away.390 D:Fires a gravity beam that hurts each monster in its path 391 D: and has a chance of teleporting it away. 391 392 392 393 N:63:Mana Storm … … 415 416 D:Removes fear. 416 417 418 # Damage should probably be displayed on screen 417 419 N:68:Call Light 418 420 I:91:0:4 419 421 D:Lights up all squares in a level-dependant area, and hurts 420 D: light-sensitive monsters in the area of effect for 2d(level/2) 421 D: points of damage. 422 D: all light-sensitive monsters in the area of effect. 422 423 D: If you are in a room, the entire room will be lit up as well. 423 424 … … 606 607 N:107:Banish Evil 607 608 I:91:8:2 608 D:Teleports each evil monster within line of sight away.609 D:Teleports away each evil monster within line of sight. 609 610 610 611 N:108:Word of Destruction … … 632 633 D: Chance of success and number of charges gained increase with your 633 634 D: level and decrease with level of wand or staff and number of charges. 634 D: A failed attempt to recharge d rains all chargesfrom the stack.635 D: A failed attempt to recharge destroys one wand or staff from the stack. 635 636 636 637 N:112:Dispel Curse trunk/src/x-spell.c
r233 r367 214 214 strnfmt(p, len, " range 10"); 215 215 break; 216 case SPELL_LIGHT_AREA: 217 strnfmt(p, len, " dam 2d%d", (plev / 2)); 218 break; 216 219 case SPELL_CURE_LIGHT_WOUNDS: 217 220 strnfmt(p, len, " heal 2d8"); … … 315 318 my_strcpy(p, " dur 12+d12", len); 316 319 break; 320 case PRAYER_CALL_LIGHT: 321 strnfmt(p, len, " dam 2d%d", (plev / 2)); 322 break; 317 323 case PRAYER_PORTAL: 318 324 strnfmt(p, len, " range %d", 3 * plev);
