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Ticket Summary Status Owner Type Milestone Ticket
8Find-as-you-type monster recallnewfeatureFuturenormal
11Help changesnew--feature3.2.0normal
12Distribute helpfiles as HTML, PDFnewtask3.2.0normal
13Replace current "interactive" help with context helpnewfeature3.2.0normal
14Add "tutorial mode"newfeature3.2.0normal
21Add NPP "path to target" featurenewfeature3.2.0normal
23Add "extended colours" support, a la NPPnewfeatureFuturenormal
29Store gold that monsters steal in their inventorynewfeatureFuturenormal
30Write/import new savefile codenewEllyfeature3.1.1normal
31Add a "start kit" option (a la Ey)newfeature3.1.1normal
33Flasks of oil and torches should have firebrandnewtakkariafeatureFuturenormal
34Add the quivernewfeatureFuturenormal
35Allow selection of character hair/eye colour and character backgroundnewtakkariafeatureFuturenormal
38Import UIAngband's wizard mode screen editornewtakkariafeatureFuturenormal
39Bring back player ghosts (may not make it for 3.1)newfeatureFuturenormal
40Add autopackage files for LinuxnewfeatureFuturenormal
42Make all terminal access/printing functions use (x, y) co-ordinatesnewfeatureFuturenormal
43Move random name lists into an external filenewtaskFuturenormal
45Minimise usage of standard string functionsnewfeature3.2.0normal
46Create missing directories on startupnewfeatureFuturenormal
48Fix randartsnewfeature3.2.0normal
49Fix object pricingnew--feature3.1.1normal
50Fix level feelingsnewfeatureFuturenormal
51Universal use commandnewfeatureFuturenormal
53Allow keyset-agnostic macrosnew--featureFuturenormal
55Introduce unit testingnewfeatureFuturenormal
57Do spells with edit files (like UnAngband)newfeatureFuturenormal
62Game should be fully dual-licencednew--feature3.2.0normal
63Add support for automatically numbering characters ("Rocky IV")newfeatureFuturelow
64Add reference counting for inscriptionsnewfeatureFuturelow
65Split up source files more, make names meaningfulassignedtakkariatask3.2.0normal
66"Panic saves" shouldn't overwrite normal savefilesnewfeature3.2.0normal
67Throwing potions should cause the potions effect on the targetnewfeatureFuturenormal
68Improve the scorefile format, and the method of scoringnew--task3.2.0low
71A "give me a random, reasonably playable character" buttonnewbugFuturelow
73Unify line of sight and projection pathsnewfeatureFuturenormal
76Assign graphical tiles to the new monsters and objectsnewfeatureFuturenormal
77Add new room and level typesnewfeatureFuturenormal
78Improve monster behaviour and AInewfeatureFuturenormal
79Add main-net.cnewfeatureFuturenormal
80Add main-gba.cnewfeatureFuturenormal
81Allow Angband to work on 16-row displaysnew--feature3.2.0normal
83Make @m1 a synonym also for @b1newfeatureFuturelow
84Remove cptr from the game, replace with const char * everywherenewfeatureFuturenormal
85Use Mr. Att logo on all platformsnew--feature3.1.0normal
97Outstanding menus to fixassignedpmactask3.2.0normal
98Allow squelch of unknown flavors.assignedpmacfeature3.2.0normal
101Improve messages a la NPPnew--featureFuturenormal
105Better macro UInew--bugFuturenormal
106Make graphics, sound options in-game optionsnew--bugFuturenormal
111Record a new set of sound effects, under a permissive BSD-style licencenew--taskFuturenormal
115Movement by mouse doesn't work very well.newbug3.2.0normal
119Flicker of a direction prompt from 3.0.5new--bug3.2.0normal
120Move object flags back to object_typeassignedtakkariatask3.2.0normal
121Inventory listings should respond to the term size they are innew--bugFuturenormal
123Switch to new info file formatnew--featureFuturenormal
130Project adminnewtakkariatask3.2.0normal
131Code documentation solutionnew--task3.2.0normal
132Release checklistnewbug3.1.0blocker
134Comply with the FHS for multi-user installationsnew--bugFuturenormal
135Don't use C reserved identifiersnew--bugFuturenormal
136Make Windows and X11 builds use libpngnew--task3.2.0normal
138Game should be re-entrantnewbugFuturenormal
139Command handling code is hard to groknewbug3.2.0normal
142Windows font handling bugnew--bug3.2.0normal
144Add main-qt.cnewbugFuturenormal
146Using "show_piles" in graphics mode should use a tile, not the ampersand.newbug3.2.0normal
147Fix the "vinfo_type" hack in cave.cnewbugFuturenormal
150In-game savefile selector (a la ToME)newfeature3.2.0normal
156Review and incorporate Leon's dungeon patchreopenedtask3.2.0normal
183Full mouse playabilitynew--feature3.2.0normal
192Create an item distribution visualiserassignedtakkariatask3.2.0normal
197Clicking to refocus window should ignore that clicknewbugFuturenormal
221Switch to using cave_info2[][] for player-specific bitsnewbug3.2.0--
223Add support for paragraphs to text_out()newfeature3.2.0--
224Change game option checks to use OPT() syntaxnewbug3.1.1--
225Dungeon levels too bignewbug3.2.0--
226More clearly distinguish multi-user and POSIX/Unix systemsnewbug3.2.0--
229Empty wands/staffs sold to stores should be rechargednewbug3.2.0--
230Automatic hiding of sidebar and statusbarnewbug3.2.0--
232Solid block characters are invisible under Windows Vistareopened--bug3.1.0--
234Unify useable/eatable/spell codenewfeature3.2.0--
256Allow review of home contents via the knowledge menunewbug3.2.0--
258More useful monster recallnewfeature3.2.0--
261Timo's wishlist of not-radical gameplay changesnew--bug3.2.0--
264Should be able to identify items in your homenew--bugFuture--
268RISC OS port needs realloc hooknewbug3.1.0--
269Sort out "message package"newbug3.2.0--
276Fix monster dropsnewbug3.1.1--
277Mini-map overlay/seperate windownew--feature3.2.0--
284TMJ tracking bugnewbug3.2.0--
287Too many identical entries for magma veins/dart traps/jammed doors in the knowledge screens.newbugFuture--
288General store too restrictive in buying habits.newbug3.1.1--
291Delay factor should affect running speednewfeatureFuture--
294When 'r'ecalling items or ego-items, the lack of pval induces strange messagesnewbug3.2.0--
295Ego knowledge ('~') doesn't talk about possible hidden attributesnewbugFuture--
296Shutdown bug on Windowsnewbug3.2.0--
298Add option to not autopickup with monsters in LOSnewbugFuture--
300Remove monster AI options, replace with flag-controlled AInewbugFuture--
301Make disturbance options betternewbugFuture--
303Detect monster creates 'visible' monsters that interrupts R*new--bugFuture--
304Shouldn't allow more than one selection for subwindow optionsnew--bug3.2.0--
309Why are there separate 'p' and 'm' commands?new--bugFuture--
310New item allocation system with gradientsassignedtakkariafeature3.1.0--
313Potion changesassignedtakkariafeature3.1.1--
314Consider allowing user "notes" in various places in the gamenewfeatureFuture--
317Fix overly powerful missile weaponsassignedtakkariabug3.1.1--
318Consolidate monster entriesnew--feature3.2.0--
325Single items on floor require extra promptnewbugFuture--
328*_lore functions should also write to subwindows when appropriatenewbug3.1.0--
334Power comparison in 'l'ooknew--featureFuture--
339Squelch help missing, and no rogue-keynew--bug3.2.0--
340Add tests and documentation for z-msgassignedtakkariabug3.2.0--
342Collect stats on playernew--bug3.2.0--
343Autosave featurenew--bug3.1.1--
345Review item recallnewbug3.1.1--
348Improve UI abstractionsnewajpsfeature3.2.0--
352Change probing behaviournewfeature3.1.1--
353Make dungeon spellbooks into artifactsnewfeature3.2.0--
354Add keep_room_on_screen optionnewfeature3.2.0--
355High Charisma should make monsters more likely to flee from player damagenewbug3.1.1--
362Running over long corridors triggers redraw bugnewbug3.2.0--
364Weapons need to be priced in line with their damage-dealing abilitynewbug3.1.1--
367Prompt for which ring to replace when wearing twonewbug3.2.0--
368main-gcu should support dynamic resizingnewbug3.2.0--
369Reconsider healing potion arrangementnewbug3.1.1--
370Rangers should have reduced chance of arrow breakagenewbugFuture--
371Make Banishment and Mass Banishment sound less alikenewbugFuture--
372New panel change behaviournewbug3.2.0--
373Help prevent offscreen deathsnewbugFuture--
374Add "closest valid target" action when targettingnewbugFuture--
377Too many hacks?new--taskFuture--
379Average spell damage when browsing.new--featureFuture--
383Need ability to disable navigation in storesnew--feature3.1.1--
398Enhance the Gtk2 portnewshanoahtaskFuture--
400Make graphics less hardcodednewfeatureFuture--
412Monster list is hallucination-proofnew--bug3.1.1--
414Import UnAngband's easy_more optionnewbug3.1.1--
418Add timed detections (i.e. non-monster ESP)newbugFuture--
419Wands and rods should scale damage in proportion with user's magic device skillnewbug3.1.1--
421z-tests.h missingnew--bug3.1.0--
425Full mouse support in character creationnewfeatureFuture--
426Make traps more interestingnewfeature3.2.0--
427When screen is above a certain length, text is limited to 15 charactersnew--bug3.1.0--
434Rearrange storesnewbug3.1.1--
435"Conducts" systemnewfeature3.2.0--
436RiscOS Gravity Hound Bugnew--bug3.2.0--
437Inscriptions shouldn't ignore roguelike keyset optionnew--featureFuture--
443Refresh monster listnewbug3.2.0--
444Store selling ignores warning inscriptionsnewbug3.1.0--
448Propagate the CLW/CSW/CCW changes to the spellbooksnewbug3.1.1--
449Improve vulnerability and immunity display in object descriptionsnewbug3.2.0--
451Inventory term-window doesn't update when buying in storenewbug3.1.0--
454Button patch: buttons not redrawn in inventory/equip/etc modenewbug3.1.0--
455Button patch: string and number entry do not have buttonsnewbug3.1.0--
458Get code compiling as both C and C++newbug3.2.0--
483Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c)newbug3.1.0--
484Add new curses: cannot-drop cursenewbug3.2.0--
485Add new curses: pval-flipping cursenewbug3.2.0--
488Review which monsters are vulnerable to sleep/slow/confusion/fearnewbug3.2.0--
493Windows port doesn't save when computer shut downnewbug3.2.0--
496Multiple (x = 10?) uses of a wand/staff type should identify it permanently.newbug3.2.0--
498Average damage not correct for items in pack [Was: Number of blows not always correct]new--bug3.1.0--
501Add method of death to the character dump.new--feature3.1.0--
502Using the new flavours proposed on the forum?new--feature3.2.0--
503Resuscitate screen dumps from within storesnew--feature3.2.0--
506MacOS: Keep SVN Angband from interfering with other versionsnew--featureFuture--
509Make "detect magic" a useful spellnewbug3.2.0--
510Allow monsters to pick up anythingnewbug3.2.0--
513Allow the GTK port to provide a native save-box for character dumps.newbug3.1.1--
516Feature Request: Make 'repeat last command' only repeat in-game commandsnew--feature3.2.0--
518Lessen the effect of moving monsters in edit files.newfeature3.2.0--
519Get the debian bits to the point where they can be autobuiltnewbug3.1.0--
521strange startup hang problem on XPnew--bug3.2.0--
523Import FA's get_item() and get_spell() menu-ified functionsnewbug3.1.1--
524Avoid using atexit()newbug3.1.1--
526Purge some artifactsnewbug3.2.0--
527Add a monster light patchnewbug3.1.1--
528Nearby objects should be listed in the monster list, a la Sangbandnewbug3.2.0--
529Make the object recall term window far more usefulnewbug3.2.0--
531Show more direct statistics on the character screen, incl. Energynewbug3.2.0--
532Monster recall should make better use of colournewbug3.2.0--
533Chart the mana-vs.-damage distribution for mages and priestsnewbug3.1.1--
534Rework bow critical hitsnewbug3.1.1--
536Stepping next to a sleeping monster should not allow it to wake up *and* hit in the same turnnewbug3.1.0--
541Monster recall needs better vulnerablity displaynewbug3.1.1--
542Disturb on reaching full mana/HPnewbug3.1.1--
547Trap detection should detect traps on chests.new--bug3.1.0--
550Show all monsters when using '['new--feature3.1.0--
553Merging prayer booksnew--bug--
555Break up visually what happens each "turn"new--bugFuture--
556Need a 'reset squelch' option at creationnew--feature3.2.0--
557autosquelch squelches 'good' cursed itemsnew--bug3.2.0--
558Vaults don't have good objectsnew--bug3.2.0--
560Limit char dumps to 80 characters widenew--bug3.1.0--
561Repeat command ('n') interactions with confusion and @f1new--bug3.2.0--
562Ego items shouldn't be 'average' or 'cursed' for squelchingnew--bug3.2.0--
563Add functions to get information on what the player knows from an itemnewbug3.2.0--
564Need some analysis of mage spellsnewtask3.2.0--
570Minor display issue: 'l'ooking at money on the groundnew--bug3.2.0--
571Multiple pval supportnewfeature3.2.0--
572Avoid unavoidable deathsnewbug3.1.1--
574Enable the good bits of adult_ai_smart without the brokennessnewfeature3.2.0--
575Steal more Un rod/wand/staff flavoursnewfeature3.2.0--
576Item flavours file needs a better formatnewbug3.2.0--
577Debug mode isn't friendly in the slightestnewbug3.2.0--
578Possibly implement a "targetted teleport" feature?newbug3.2.0--
580Cut down dungeon depthnewbug3.2.0--
581Use a flag-based terrain systemnewtaskFuture--
582Traps are boringnewbugFuture--
585Orc with bad item in 880new--bug3.1.0--
586Allow restriction of auto pickup to consumablesnew--feature3.2.0--
587Think about adding EyAngband item prefixesnewtask3.2.0--
589Identify spell should check that there are items to identify before checking mananewbug3.2.0--
590Dragon scale mails' activation times are truncatednewbug3.1.0--
591Monster recovery should happen each turn regardless of how far away monsters are from the playernewbug3.2.0--
592Add new curses: anchoragenewbug3.2.0--
593Add new curses: hide the monster health barnewbug3.2.0--
594Try and make all stats more relevant to all classesnewbug3.2.0--
595Add more monster race and slay typesnewbug3.2.0--
597CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/currentnew--bug3.1.0--
598Make time attacks less evilnewbug3.2.0--
599Linearise the stat systemnewtask3.1.1--
600Mushrooms (monsters) should drop mushrooms (items)newfeature3.2.0--
601Monster AI needs to understand player vulnerabilitiesnewbug3.1.1--
604New object flags (IMPAIR_*, AFRAID, VULN_*) need to be on the character sheetnewbug3.1.0--
605r907: weapons should pick up brands from ringsnewbug3.1.0--
606Macro's still use normal keyset when game is set for roguelike keysnew--bug3.2.0--
607Rings of Escaping should impair spellcasting and ranged attacksnew--bug3.1.0--
609Invisible traps can be shown via "change visuals"new--bug3.1.0--
610No room to pick up goldnew--bug3.2.0--
613"Harmless" actions prevented by {!*} inscriptionnew--bug3.1.0--
614Nicer warning for {!foo}-inscribed itemsnew--feature--
615What is the point of Priest melee-branding spells?new--bug3.2.0--
616No way to compile on OpenBSDnew--bug3.2.0--
617Clicking on "Angband ... dev" button brings an empty red window.newbug3.1.0--
618Using the Mouse to look around.new--bug3.2.0--
619Potion of flight rather than ring of escapenew--feature3.2.0--
620Angband doesn't see difference between numpadarrows/diagonals from others.new--bug3.1.0--
621Mushrooms of resist confusion are not obviousnew--bug3.1.0--
622Un-identified Item's Special Powers are visible in Your Home.new--bug3.1.0--
623tele_to should check the destination more carefullynew--feature3.2.0--
624Fear problems.new--bug3.1.0--
625Autosquelch attacking new itemsnew--bug3.2.0--
626Adamantite pieces cannot be picked up when Inventory is full.new--bug3.2.0--
627Priest Spell "Slow Poison" must be relearned after restarting save file.new--bug3.2.0--
628minor tweak needed in torch info (3.0.9b)new--bug3.1.0--
629Acid Immunity doesn't prevent Acid Damage.new--bug3.2.0--
630Knowledge screens ('~') not available in-storenewbug3.1.0--
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