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Ticket Summary Status Owner Type Reporter Ticket
8Find-as-you-type monster recallnewfeaturetakkarianormal
29Store gold that monsters steal in their inventorynewfeaturetakkarianormal
33Flasks of oil and torches should have firebrandnewtakkariafeaturetakkarianormal
34Add the quivernewfeaturetakkarianormal
35Allow selection of character hair/eye colour and character backgroundnewtakkariafeaturetakkarianormal
38Import UIAngband's wizard mode screen editornewtakkariafeaturetakkarianormal
39Bring back player ghosts (may not make it for 3.1)newfeaturetakkarianormal
40Add autopackage files for Linuxnewfeaturetakkarianormal
42Make all terminal access/printing functions use (x, y) co-ordinatesnewfeaturetakkarianormal
43Move random name lists into an external filenewtasktakkarianormal
46Create missing directories on startupnewfeaturetakkarianormal
50Fix level feelingsnewfeaturetakkarianormal
51Universal use commandnewfeaturetakkarianormal
53Allow keyset-agnostic macrosnew--featuretakkarianormal
55Introduce unit testingnewfeaturetakkarianormal
57Do spells with edit files (like UnAngband)newfeaturepmacnormal
63Add support for automatically numbering characters ("Rocky IV")newfeaturetakkarialow
64Add reference counting for inscriptionsnewfeaturetakkarialow
67Throwing potions should cause the potions effect on the targetnewfeaturetakkarianormal
71A "give me a random, reasonably playable character" buttonnewbugtakkarialow
73Unify line of sight and projection pathsnewfeaturetakkarianormal
76Assign graphical tiles to the new monsters and objectsnewfeaturetakkarianormal
77Add new room and level typesnewfeaturetakkarianormal
78Improve monster behaviour and AInewfeaturetakkarianormal
79Add main-net.cnewfeaturetakkarianormal
80Add main-gba.cnewfeaturetakkarianormal
83Make @m1 a synonym also for @b1newfeaturetakkarialow
84Remove cptr from the game, replace with const char * everywherenewfeaturetakkarianormal
101Improve messages a la NPPnew--featureanonymousnormal
105Better macro UInew--bugtakkarianormal
106Make graphics, sound options in-game optionsnew--bugtakkarianormal
111Record a new set of sound effects, under a permissive BSD-style licencenew--tasktakkarianormal
121Inventory listings should respond to the term size they are innew--bugtakkarianormal
123Switch to new info file formatnew--featuretakkarianormal
134Comply with the FHS for multi-user installationsnew--bugtakkarianormal
135Don't use C reserved identifiersnew--bugtakkarianormal
138Game should be re-entrantnewbugtakkarianormal
144Add main-qt.cnewbugtakkarianormal
147Fix the "vinfo_type" hack in cave.cnewbugtakkarianormal
197Clicking to refocus window should ignore that clicknewbugtakkarianormal
264Should be able to identify items in your homenew--bugctate@acm.org--
287Too many identical entries for magma veins/dart traps/jammed doors in the knowledge screens.newbugtakkaria--
291Delay factor should affect running speednewfeaturetakkaria--
298Add option to not autopickup with monsters in LOSnewbugtakkaria--
300Remove monster AI options, replace with flag-controlled AInewbugtakkaria--
301Make disturbance options betternewbugtakkaria--
303Detect monster creates 'visible' monsters that interrupts R*new--bugChodTheWacko--
309Why are there separate 'p' and 'm' commands?new--bugandrewdoull--
314Consider allowing user "notes" in various places in the gamenewfeatureajps--
325Single items on floor require extra promptnewbugtakkaria--
334Power comparison in 'l'ooknew--featureanonymous--
370Rangers should have reduced chance of arrow breakagenewbugtakkaria--
371Make Banishment and Mass Banishment sound less alikenewbugtakkaria--
373Help prevent offscreen deathsnewbugtakkaria--
374Add "closest valid target" action when targettingnewbugtakkaria--
377Too many hacks?new--taskshanoah@cox.net--
379Average spell damage when browsing.new--featuremorth@morth.org--
398Enhance the Gtk2 portnewshanoahtaskshanoah--
400Make graphics less hardcodednewfeatureshanoah--
418Add timed detections (i.e. non-monster ESP)newbugtakkaria--
425Full mouse support in character creationnewfeatureshanoah--
437Inscriptions shouldn't ignore roguelike keyset optionnew--featureroustk@alumni.caltech.edu--
555Break up visually what happens each "turn"new--bugDaviddesJ (On forum)--
582Traps are boringnewbugtakkaria--
614Nicer warning for {!foo}-inscribed itemsnew--featureekolis--
660Allow New Game/Load Game without Quittingnew--featureBig Al--
713Allow spoilers to be generated with a command-line switchnewbugtakkaria--
744Making the object list more usefulnew--featurestefanor@cox.net--
757Look into reducing LOS/LOFnew--taskstefanor@cox.net--
768FOV code is hideousnew--bugElly--
769Assertionsnew--bugElly--
777Add 'unsquelch' commandnewbugtakkaria--
795Port to Symbian S60 using SDLnew--taskmagnate--
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