{1} Active Tickets (253 matches)

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Ticket Summary Component Milestone Type Owner Created Modified
#553 Merging prayer books None bug None 03/27/08 03/28/08
#614 Nicer warning for {!foo}-inscribed items None feature None 06/12/08 06/12/08
#132 Release checklist Project admin 3.1.0 bug 06/01/07 06/28/08
#232 Solid block characters are invisible under Windows Vista None 3.1.0 bug None 07/09/07 06/28/08
#268 RISC OS port needs realloc hook None 3.1.0 bug 07/14/07 06/28/08
#421 z-tests.h missing None 3.1.0 bug None 01/01/08 01/01/08
#427 When screen is above a certain length, text is limited to 15 characters None 3.1.0 bug None 01/22/08 02/23/08
#454 Button patch: buttons not redrawn in inventory/equip/etc mode None 3.1.0 bug 02/08/08 06/28/08
#455 Button patch: string and number entry do not have buttons None 3.1.0 bug 02/08/08 06/28/08
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) None 3.1.0 bug 02/17/08 02/17/08
#519 Get the debian bits to the point where they can be autobuilt None 3.1.0 bug 03/15/08 03/15/08
#536 Stepping next to a sleeping monster should not allow it to wake up *and* hit in the same turn None 3.1.0 bug 03/18/08 03/18/08
#547 Trap detection should detect traps on chests. None 3.1.0 bug None 03/21/08 09/15/08
#560 Limit char dumps to 80 characters wide None 3.1.0 bug None 04/06/08 07/07/08
#585 Orc with bad item in 880 None 3.1.0 bug None 05/04/08 05/21/08
#597 CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/current None 3.1.0 bug None 05/06/08 05/16/08
#604 New object flags (IMPAIR_*, AFRAID, VULN_*) need to be on the character sheet None 3.1.0 bug 05/16/08 06/28/08
#605 r907: weapons should pick up brands from rings None 3.1.0 bug 05/16/08 07/02/08
#607 Rings of Escaping should impair spellcasting and ranged attacks None 3.1.0 bug None 05/21/08 06/28/08
#609 Invisible traps can be shown via "change visuals" None 3.1.0 bug None 05/26/08 05/26/08
#613 "Harmless" actions prevented by {!*} inscription None 3.1.0 bug None 06/12/08 07/02/08
#617 Clicking on "Angband ... dev" button brings an empty red window. None 3.1.0 bug 07/01/08 07/01/08
#620 Angband doesn't see difference between numpadarrows/diagonals from others. None 3.1.0 bug None 07/03/08 07/03/08
#624 Fear problems. None 3.1.0 bug None 07/10/08 10/03/08
#637 Summoning sometimes "banishes" (deletes) the summoner None 3.1.0 bug 10/01/08 10/01/08
#639 Social status is not reset properly after death None 3.1.0 bug 10/01/08 11/17/08
#641 Morgoth arts messed up None 3.1.0 bug 10/01/08 10/01/08
#642 Rewrite scorefile code. None 3.1.0 bug 10/01/08 10/01/08
#646 Scroll of Door/Stair Detection Shouldn't cost more than Scroll of Magic Mapping None 3.1.0 bug None 10/15/08 10/15/08
#85 Use Mr. Att logo on all platforms Main game 3.1.0 feature None 04/19/07 06/10/08
#310 New item allocation system with gradients None 3.1.0 feature takkaria * 07/30/07 06/28/08
#501 Add method of death to the character dump. None 3.1.0 feature None 03/05/08 10/03/08
#550 Show all monsters when using '[' None 3.1.0 feature None 03/24/08 03/24/08
#224 Change game option checks to use OPT() syntax None 3.1.1 bug 07/08/07 12/24/07
#276 Fix monster drops None 3.1.1 bug 07/16/07 05/18/08
#288 General store too restrictive in buying habits. None 3.1.1 bug 07/27/07 12/23/07
#317 Fix overly powerful missile weapons None 3.1.1 bug takkaria * 08/01/07 12/23/07
#328 *_lore functions should also write to subwindows when appropriate None 3.1.1 bug 08/04/07 10/01/08
#343 Autosave feature None 3.1.1 bug None 08/10/07 04/28/08
#345 Review item recall None 3.1.1 bug 08/12/07 06/28/08
#355 High Charisma should make monsters more likely to flee from player damage None 3.1.1 bug 08/24/07 12/24/07
#364 Weapons need to be priced in line with their damage-dealing ability None 3.1.1 bug 08/24/07 12/23/07
#369 Reconsider healing potion arrangement None 3.1.1 bug 08/24/07 12/24/07
#412 Monster list is hallucination-proof None 3.1.1 bug None 12/21/07 12/23/07
#414 Import UnAngband's easy_more option None 3.1.1 bug 12/22/07 12/23/07
#419 Wands and rods should scale damage in proportion with user's magic device skill None 3.1.1 bug 12/23/07 03/21/08
#434 Rearrange stores None 3.1.1 bug 01/30/08 01/30/08
#448 Propagate the CLW/CSW/CCW changes to the spellbooks None 3.1.1 bug 02/05/08 05/21/08
#513 Allow the GTK port to provide a native save-box for character dumps. None 3.1.1 bug 03/12/08 05/16/08
#523 Import FA's get_item() and get_spell() menu-ified functions None 3.1.1 bug 03/18/08 03/18/08
#524 Avoid using atexit() None 3.1.1 bug 03/18/08 03/18/08
#527 Add a monster light patch None 3.1.1 bug 03/18/08 03/18/08
#533 Chart the mana-vs.-damage distribution for mages and priests None 3.1.1 bug 03/18/08 03/18/08
#534 Rework bow critical hits None 3.1.1 bug 03/18/08 03/18/08
#541 Monster recall needs better vulnerablity display None 3.1.1 bug 03/18/08 03/18/08
#542 Disturb on reaching full mana/HP None 3.1.1 bug 03/18/08 03/18/08
#572 Avoid unavoidable deaths None 3.1.1 bug 04/28/08 04/28/08
#601 Monster AI needs to understand player vulnerabilities None 3.1.1 bug 05/16/08 05/16/08
#635 Angband on Windows startup speed is bad after many restarts None 3.1.1 bug 10/01/08 10/01/08
#636 .ini file reading/writing on Windows is extremely inefficient None 3.1.1 bug 10/01/08 10/01/08
#30 Write/import new savefile code Main game 3.1.1 feature Elly 03/21/07 02/05/08
#31 Add a "start kit" option (a la Ey) Main game 3.1.1 feature 03/21/07 08/25/07
#49 Fix object pricing Main game 3.1.1 feature None 03/21/07 04/17/08
#313 Potion changes None 3.1.1 feature takkaria * 08/01/07 09/15/08
#352 Change probing behaviour None 3.1.1 feature 08/24/07 03/18/08
#383 Need ability to disable navigation in stores None 3.1.1 feature None 09/04/07 12/23/07
#634 Light breathers should light up the room None 3.1.1 feature None 09/27/08 11/18/08
#599 Linearise the stat system None 3.1.1 task 05/14/08 05/14/08
#115 Movement by mouse doesn't work very well. Interface 3.2.0 bug 05/05/07 05/16/08
#119 Flicker of a direction prompt from 3.0.5 Interface 3.2.0 bug None 05/07/07 07/12/07
#139 Command handling code is hard to grok Main game 3.2.0 bug 06/03/07 07/07/07
#142 Windows font handling bug Main game 3.2.0 bug None 06/03/07 06/03/07
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. Interface 3.2.0 bug 06/03/07 07/30/07
#221 Switch to using cave_info2[][] for player-specific bits None 3.2.0 bug 07/08/07 07/25/07
#225 Dungeon levels too big None 3.2.0 bug 07/08/07 08/02/07
#226 More clearly distinguish multi-user and POSIX/Unix systems None 3.2.0 bug 07/08/07 07/25/07
#229 Empty wands/staffs sold to stores should be recharged None 3.2.0 bug 07/08/07 07/30/07
#230 Automatic hiding of sidebar and statusbar None 3.2.0 bug 07/08/07 07/08/07
#256 Allow review of home contents via the knowledge menu None 3.2.0 bug 07/12/07 07/25/07
#261 Timo's wishlist of not-radical gameplay changes None 3.2.0 bug None 07/12/07 08/24/07
#269 Sort out "message package" None 3.2.0 bug 07/14/07 08/02/07
#284 TMJ tracking bug None 3.2.0 bug 07/25/07 08/02/07
#294 When 'r'ecalling items or ego-items, the lack of pval induces strange messages None 3.2.0 bug 07/27/07 07/27/07
#296 Shutdown bug on Windows None 3.2.0 bug 07/27/07 07/27/07
#304 Shouldn't allow more than one selection for subwindow options None 3.2.0 bug None 07/29/07 02/02/08
#339 Squelch help missing, and no rogue-key None 3.2.0 bug None 08/09/07 08/09/07
#340 Add tests and documentation for z-msg None 3.2.0 bug takkaria * 08/09/07 08/12/07
#342 Collect stats on player None 3.2.0 bug None 08/10/07 12/23/07
#362 Running over long corridors triggers redraw bug None 3.2.0 bug 08/24/07 08/24/07
#367 Prompt for which ring to replace when wearing two None 3.2.0 bug 08/24/07 08/24/07
#368 main-gcu should support dynamic resizing None 3.2.0 bug 08/24/07 09/27/07
#372 New panel change behaviour None 3.2.0 bug 08/25/07 08/25/07
#436 RiscOS Gravity Hound Bug None 3.2.0 bug None 01/31/08 03/08/08
#443 Refresh monster list None 3.2.0 bug 02/05/08 03/18/08
#449 Improve vulnerability and immunity display in object descriptions None 3.2.0 bug 02/05/08 02/05/08
#458 Get code compiling as both C and C++ None 3.2.0 bug 02/09/08 02/09/08
#484 Add new curses: cannot-drop curse None 3.2.0 bug 02/17/08 02/17/08
#485 Add new curses: pval-flipping curse None 3.2.0 bug 02/17/08 02/17/08
#488 Review which monsters are vulnerable to sleep/slow/confusion/fear None 3.2.0 bug 02/23/08 05/06/08
#493 Windows port doesn't save when computer shut down None 3.2.0 bug 02/25/08 02/25/08
#496 Multiple (x = 10?) uses of a wand/staff type should identify it permanently. None 3.2.0 bug 02/26/08 02/27/08
#509 Make "detect magic" a useful spell None 3.2.0 bug 03/12/08 03/12/08
#510 Allow monsters to pick up anything None 3.2.0 bug 03/12/08 03/12/08
#521 strange startup hang problem on XP None 3.2.0 bug None 03/15/08 04/10/08
#526 Purge some artifacts None 3.2.0 bug 03/18/08 03/21/08
#528 Nearby objects should be listed in the monster list, a la Sangband None 3.2.0 bug 03/18/08 03/18/08
#529 Make the object recall term window far more useful None 3.2.0 bug 03/18/08 03/18/08
#531 Show more direct statistics on the character screen, incl. Energy None 3.2.0 bug 03/18/08 03/18/08
#532 Monster recall should make better use of colour None 3.2.0 bug 03/18/08 03/18/08
#557 autosquelch squelches 'good' cursed items None 3.2.0 bug None 04/01/08 04/01/08
#558