{1} Active Tickets (310 matches)

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Ticket Summary Component Milestone Type Owner Created Modified
#225 Dungeon levels too big None 3.1.1 beta bug 07/08/07 01/19/09
#232 Solid block characters are invisible under Windows Vista None 3.1.1 beta bug None 07/09/07 06/05/10
#268 RISC OS port needs realloc hook None 3.1.1 beta bug 07/14/07 06/28/08
#328 *_lore functions should also write to subwindows when appropriate None 3.1.1 beta bug 08/04/07 10/01/08
#339 Squelch help missing, and no rogue-key None 3.1.1 beta bug None 08/09/07 01/07/09
#342 Collect stats on player None 3.1.1 beta bug None 08/10/07 01/12/09
#369 Reconsider healing potion arrangement None 3.1.1 beta bug 08/24/07 12/24/07
#421 z-tests.h missing None 3.1.1 beta bug None 01/01/08 01/01/08
#427 When screen is above a certain length, text is limited to 15 characters None 3.1.1 beta bug None 01/22/08 12/24/08
#448 Propagate the CLW/CSW/CCW changes to the spellbooks None 3.1.1 beta bug 02/05/08 05/21/08
#454 Button patch: buttons not redrawn in inventory/equip/etc mode None 3.1.1 beta bug 02/08/08 06/28/08
#455 Button patch: string and number entry do not have buttons None 3.1.1 beta bug 02/08/08 06/28/08
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) None 3.1.1 beta bug 02/17/08 12/24/08
#519 Get the debian bits to the point where they can be autobuilt None 3.1.1 beta bug 03/15/08 12/24/08
#523 Import FA's get_item() and get_spell() menu-ified functions None 3.1.1 beta bug 03/18/08 03/18/08
#524 Avoid using atexit() None 3.1.1 beta bug 03/18/08 03/18/08
#533 Chart the mana-vs.-damage distribution for mages and priests None 3.1.1 beta bug 03/18/08 03/18/08
#542 Disturb on reaching full mana/HP None 3.1.1 beta bug 03/18/08 03/18/08
#557 autosquelch squelches 'good' cursed items None 3.1.1 beta bug None 04/01/08 01/13/09
#572 Avoid unavoidable deaths None 3.1.1 beta bug 04/28/08 04/18/09
#617 Clicking on "Angband ... dev" button brings an empty red window. None 3.1.1 beta bug 07/01/08 12/24/08
#620 Angband doesn't see difference between numpadarrows/diagonals from others. None 3.1.1 beta bug None 07/03/08 07/03/08
#636 .ini file reading/writing on Windows is extremely inefficient None 3.1.1 beta bug 10/01/08 10/01/08
#637 Summoning sometimes "banishes" (deletes) the summoner None 3.1.1 beta bug 10/01/08 10/01/08
#639 Social status is not reset properly after death None 3.1.1 beta bug 10/01/08 11/17/08
#645 Incorrect handling of amnesia when computing spell fail rate None 3.1.1 beta bug None 10/15/08 01/09/09
#655 Priests are now horribly unfair. {Psuedo-ID} None 3.1.1 beta bug None 12/29/08 01/06/09
#661 "You have x number of y" message in store sometimes incorrect None 3.1.1 beta bug None 01/06/09 01/06/09
#663 r1071: Wrong article in hostile summons None 3.1.1 beta bug None 01/06/09 01/07/09
#664 refactor get_brand_mult() & pseudo-by-use in attack.c None 3.1.1 beta bug 01/07/09 01/17/09
#665 Amnesia effect shouldn't exist anymore None 3.1.1 beta bug 01/07/09 01/07/09
#668 When running, if you step on a trap, you get two @s on the screen while the trap message is displayed None 3.1.1 beta bug 01/07/09 01/07/09
#669 r1099: control-E doesn't work well None 3.1.1 beta bug None 01/07/09 01/11/09
#670 r1099: reading ?acquirement off floor does not acquire None 3.1.1 beta bug None 01/07/09 01/15/09
#671 Loading the same gamefile should load preferences, even with a different character name None 3.1.1 beta bug None 01/07/09 01/07/09
#675 Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile None 3.1.1 beta bug 01/08/09 01/24/09
#679 High-level mages get told they can learn 1 more spell when there are no more spells left to learn None 3.1.1 beta bug 01/09/09 01/09/09
#680 Two high-score entries for dead characters None 3.1.1 beta bug 01/09/09 01/09/09
#682 Remove autoroller None 3.1.1 beta bug 01/09/09 01/09/09
#686 Object info display needs to make clear when bows have slay dragon None 3.1.1 beta bug 01/09/09 01/09/09
#687 Object info needs to apply ring brands on weapon info screen. None 3.1.1 beta bug 01/09/09 01/09/09
#695 r1099: Deleting macros breaks None 3.1.1 beta bug None 01/11/09 01/11/09
#697 There should be an autotarget nearest monster command None 3.1.1 beta bug 01/11/09 01/24/09
#699 New pseudo and squelch do not fit well together None 3.1.1 beta bug 01/11/09 01/17/09
#700 Running should not run into immobile monsters None 3.1.1 beta bug 01/11/09 01/11/09
#701 Give the new mushrooms some positive value None 3.1.1 beta bug 01/11/09 01/28/09
#703 Changing birth options screws up quickstart (?) None 3.1.1 beta bug 01/11/09 01/11/09
#704 Running with shift-arrow keys in roguelike keyset brings up squelch prompt None 3.1.1 beta bug 01/11/09 01/27/09
#705 Randart activations make reference to the artifaacts they are derived from None 3.1.1 beta bug 01/11/09 02/01/09
#706 Number of Blows not Correct (again!) None 3.1.1 beta bug None 01/11/09 01/11/09
#707 r1099: Display glitch with large overmap windows and town None 3.1.1 beta bug None 01/11/09 01/11/09
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details None 3.1.1 beta bug 01/11/09 01/13/09
#709 In graphics mode, the detection radius is displayed wrong None 3.1.1 beta bug 01/11/09 01/11/09
#710 Should ESP radius be rectangular, like the detection area? None 3.1.1 beta bug 01/11/09 01/11/09
#714 setgid problems again None 3.1.1 beta bug 01/12/09 02/05/09
#715 Use a better algorithm for magic devices fail rate None 3.1.1 beta bug 01/12/09 01/12/09
#716 Re-exmaine rings of cat/dog None 3.1.1 beta bug 01/12/09 01/12/09
#717 Stat potions are too rare None 3.1.1 beta bug 01/12/09 01/12/09
#720 Check to see how rare/common certain item kinds are again None 3.1.1 beta bug 01/12/09 01/12/09
#727 Targetting should warn when something is out of range None 3.1.1 beta bug 01/13/09 01/13/09
#736 k! to squelch does not work immediately None 3.1.1 beta bug None 01/14/09 01/15/09
#745 monster group movement bug(s) None 3.1.1 beta bug None 01/16/09 01/16/09
#751 Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless} None 3.1.1 beta bug 01/17/09 01/17/09
#752 Re-examine ID from first principles None 3.1.1 beta bug 01/17/09 01/31/09
#753 Work out some better display for the disarming skill on 'C' screen None 3.1.1 beta bug 01/17/09 01/17/09
#754 Egos with extra powers need to be priced better None 3.1.1 beta bug 01/17/09 01/24/09
#758 Pref file loading bug None 3.1.1 beta bug 01/20/09 01/20/09
#761 No need to include {uncursed} if curses are largely separate from items None 3.1.1 beta bug 01/21/09 01/25/09
#762 Alchemist's Gloves should be wearable by mages None 3.1.1 beta bug 01/21/09 01/21/09
#767 Hitpoint warning accepts nonsensical numbers None 3.1.1 beta bug 01/21/09 01/24/09
#770 item pickup energy inconsistency None 3.1.1 beta bug None 01/24/09 01/24/09
#772 Rings of searching do not display None 3.1.1 beta bug None 01/25/09 01/25/09
#774 Ego-items with random powers should not get duplicate powers None 3.1.1 beta bug 01/25/09 06/04/10
#781 Remove the cap on potions of experience None 3.1.1 beta bug 01/30/09 01/30/09
#784 Squelch settings should not be saved with other settings None 3.1.1 beta bug 01/30/09 01/30/09
#785 Various mushrooms have 0 value and squelch by default None 3.1.1 beta bug 01/30/09 01/30/09
#787 Allow arrows slays to be learnt on shoot None 3.1.1 beta bug 01/31/09 01/31/09
#788 Learn activations by use None 3.1.1 beta bug 01/31/09 01/31/09
#789 Add learn-resists-by-use code None 3.1.1 beta bug 01/31/09 01/31/09
#791 Learn AC bonuses after n monster hits/attempted-hits None 3.1.1 beta bug 01/31/09 01/31/09
#792 Make arriving on new levels safe None 3.1.1 beta bug 02/01/09 02/01/09
#794 Artifact spoiler does not list slays/brands on weapons None 3.1.1 beta bug None 02/04/09 02/05/09
#23 256 colour support Main game 3.1.1 beta feature andrewdoull 03/21/07 01/26/09
#30 Write/import new savefile code Main game 3.1.1 beta feature takkaria 03/21/07 01/31/09
#48 Fix randarts Main game 3.1.1 beta feature magnate 03/21/07 01/26/09
#85 Use Mr. Att logo on all platforms Main game 3.1.1 beta feature None 04/19/07 12/24/08
#343 Autosave feature None 3.1.1 beta feature None 08/10/07 01/09/09
#506 MacOS: Keep SVN Angband from interfering with other versions None 3.1.1 beta feature None 03/09/08 01/09/09
#634 Light breathers should light up the room None 3.1.1 beta feature None 09/27/08 11/18/08
#674 Speed up item generation None 3.1.1 beta feature 01/08/09 01/08/09
#677 r1099: Provide a way to extract history without copy&paste None 3.1.1 beta feature None 01/09/09 01/11/09
#790 Learn item flags by use None 3.1.1 beta feature 01/31/09 01/31/09
#120 Move object flags back to object_type Main game 3.1.1 beta task takkaria * 05/12/07 01/13/09
#131 Code documentation solution Documentation 3.1.1 beta task None 06/01/07 01/09/09
#224 Change game option checks to use OPT() syntax None 3.1.1 beta task 07/08/07 01/09/09
#345 Review item recall None 3.1.1 beta task 08/12/07 01/09/09
#581 Use a flag-based terrain system None 3.1.1 beta task 04/30/08 01/07/09
#599 Linearise the stat system None 3.1.1 beta task 05/14/08 01/21/09
#659 Get valgrind reporting that all memory is properly freed at game exit None 3.1.1 beta task 01/06/09 01/06/09
#667 Re-examine fear changes None 3.1.1 beta task 01/07/09 01/13/09
#749 A uniform way to access player knowledge of player state None 3.1.1 beta task None 01/17/09 01/25/09
#771 Make object_desc() make better use of bitflags None 3.1.1 beta task 01/24/09 01/24/09
#229 Empty wands/staffs sold to stores should be recharged None 3.1.2 beta bug 07/08/07 01/09/09
#295 Ego knowledge ('~') doesn't talk about possible hidden attributes None 3.1.2 beta bug 07/27/07 01/09/09
#434 Rearrange stores None 3.1.2 beta bug 01/30/08 02/01/09
#631 Incoherent behavior when enchanting/disenchanting items None 3.1.2 beta bug None 09/01/08 01/14/09
#718 Make enchantment scrolls rare in the shops None 3.1.2 beta bug 01/12/09 01/14/09
#732 Add {unseen} indicators for unaware flavours in stores None 3.1.2 beta bug 01/13/09 01/13/09
#759 Number of blows not right on birth screen None 3.1.2 beta bug None 01/20/09 01/20/09
#765 Document and improve debug commands None 3.1.2 beta bug 01/21/09 01/26/09
#780 Adjust formula for mana None 3.1.2 beta bug 01/30/09 01/30/09
#783 Make paralyse somewhat less deadly None 3.1.2 beta bug 01/30/09 01/30/09
#11 Help changes Main game 3.1.2 beta feature None 03/18/07 05/02/10
#13 Replace current "interactive" help with context help Main game 3.1.2 beta feature 03/18/07 03/19/10
#14 Add "tutorial mode" Main game 3.1.2 beta feature 03/18/07 03/19/10
#234 Unify useable/eatable/spell code None 3.1.2 beta feature 07/10/07 01/09/09
#503 Resuscitate screen dumps from within stores None 3.1.2 beta feature None 03/07/08 01/09/09
#731 Allow selling for 0au in the stores None 3.1.2 beta feature 01/13/09 01/13/09
#743 Add damage estimates for monster spells and spell-like abilities None 3.1.2 beta feature None 01/15/09 01/15/09
#12 Distribute helpfiles as HTML, PDF Main game 3.1.2 beta task 03/18/07 03/17/10
#115 Movement by mouse doesn't work very well. Interface 3.2.0 bug 05/05/07 05/16/08
#119 Flicker of a direction prompt from 3.0.5 Interface 3.2.0 bug None 05/07/07 07/12/07
#139 Command handling code is hard to grok Main game 3.2.0 bug 06/03/07 07/07/07
#142 Windows font handling bug Main game 3.2.0 bug None 06/03/07 06/03/07
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. Interface 3.2.0 bug 06/03/07 07/30/07
#221 Switch to using cave_info2[][] for player-specific bits None 3.2.0 bug 07/08/07 07/25/07
#226 More clearly distinguish multi-user and POSIX/Unix systems None 3.2.0 bug 07/08/07 07/25/07
#230 Automatic hiding of sidebar and statusbar None 3.2.0 bug 07/08/07 07/08/07
#256 Allow review of home contents via the knowledge menu None 3.2.0 bug 07/12/07 01/26/09
#261 Timo's wishlist of not-radical gameplay changes None 3.2.0 bug None 07/12/07 08/24/07
#269 Sort out "message package" None 3.2.0 bug 07/14/07 08/02/07
#284 TMJ tracking bug None 3.2.0 bug 07/25/07 08/02/07
#288 General store too restrictive in buying habits. None 3.2.0 bug 07/27/07 01/09/09
#294 When 'r'ecalling items or ego-items, the lack of pval induces strange messages None 3.2.0 bug 07/27/07 07/27/07
#296 Shutdown bug on Windows None 3.2.0 bug 07/27/07 07/27/07
#304 Shouldn't allow more than one selection for subwindow options None 3.2.0 bug None 07/29/07 02/02/08
#317 Fix overly powerful missile weapons None 3.2.0 bug takkaria * 08/01/07 01/09/09
#340 Add tests and documentation for z-msg None 3.2.0 bug takkaria * 08/09/07 08/12/07
#355 High Charisma should make monsters more likely to flee from player damage None 3.2.0 bug 08/24/07 12/24/07
#362 Running over long corridors triggers redraw bug None 3.2.0 bug 08/24/07 08/24/07
#364 Weapons need to be priced in line with their damage-dealing ability None 3.2.0 bug 08/24/07 12/23/07
#367 Prompt for which ring to replace when wearing two None 3.2.0 bug 08/24/07 08/24/07
#368 main-gcu should support dynamic resizing None 3.2.0 bug 08/24/07 09/27/07
#372 New panel change behaviour None 3.2.0 bug 08/25/07 08/25/07
#414 Import UnAngband's easy_more option None 3.2.0 bug 12/22/07 01/09/09
#419 Wands and rods should scale damage in proportion with user's magic device skill None 3.2.0 bug 12/23/07 01/12/09
#436 RiscOS Gravity Hound Bug None 3.2.0 bug None 01/31/08 03/08/08
#443 Refresh monster list None 3.2.0 bug 02/05/08 03/18/08
#449 Improve vulnerability and immunity display in object descriptions None 3.2.0 bug 02/05/08 02/05/08
#458 Get code compiling as both C and C++ None 3.2.0 bug 02/09/08 02/09/08
#484 Add new curses: cannot-drop curse None 3.2.0 bug 02/17/08 02/17/08
#485 Add new curses: pval-flipping curse None 3.2.0 bug 02/17/08 02/17/08
#488 Review which monsters are vulnerable to sleep/slow/confusion/fear None 3.2.0 bug 02/23/08 05/06/08
#493 Windows port doesn't save when computer shut down None 3.2.0 bug 02/25/08 02/25/08
#509 Make "detect magic" a useful spell None 3.2.0 bug 03/12/08 04/03/10
#510 Allow monsters to pick up anything None 3.2.0 bug 03/12/08 01/15/09
#526 Purge some artifacts None 3.2.0 bug 03/18/08 03/21/08
#527 Add a monster light patch None 3.2.0 bug 03/18/08 01/09/09
#529 Make the object recall term window far more useful None 3.2.0 bug 03/18/08 03/18/08
#531 Show more direct statistics on the character screen, incl. Energy None 3.2.0 bug 03/18/08 03/18/08
#532 Monster recall should make better use of colour None 3.2.0 bug 03/18/08 01/17/09
#534 Rework bow critical hits None 3.2.0 bug 03/18/08 01/09/09
#541 Monster recall needs better vulnerablity display None 3.2.0 bug 03/18/08 01/09/09
#547 Trap detection should detect traps on chests. None 3.2.0 bug None 03/21/08 01/09/09
#558 Vaults don't have good objects None 3.2.0 bug None 04/05/08 04/05/08
#563 Add functions to get information on what the player knows from an item None 3.2.0 bug 04/13/08 04/13/08
#576 Item flavours file needs a better format None 3.2.0 bug 04/29/08 04/29/08
#577 Debug mode isn't friendly in the slightest None 3.2.0 bug 04/29/08 04/29/08
#578 Possibly implement a "targetted teleport" feature? None 3.2.0 bug 04/29/08 05/02/08
#580 Cut down dungeon depth None 3.2.0 bug 04/30/08 04/30/08
#589 Identify spell should check that there are items to identify before checking mana None 3.2.0 bug 05/06/08 05/06/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player None 3.2.0 bug 05/06/08 05/06/08
#592 Add new curses: anchorage None 3.2.0 bug 05/06/08 05/06/08
#593 Add new curses: hide the monster health bar None 3.2.0 bug 05/06/08 05/06/08
#594 Try and make all stats more relevant to all classes None 3.2.0 bug 05/06/08 05/06/08
#595 Add more monster race and slay types None 3.2.0 bug 05/06/08 02/04/09
#598 Make time attacks less evil None 3.2.0 bug 05/14/08 05/14/08
#601 Monster AI needs to understand player vulnerabilities None 3.2.0 bug 05/16/08 01/09/09
#606 Macro's still use normal keyset when game is set for roguelike keys None 3.2.0 bug None 05/19/08 05/19/08
#615 What is the point of Priest melee-branding spells? None 3.2.0 bug None 06/13/08 06/13/08
#618 Using the Mouse to look around. None 3.2.0 bug None 07/02/08 07/02/08
#625 Autosquelch attacking new items None 3.2.0 bug None 07/10/08 07/10/08
#632 Detect Enchantment should be more consistent None 3.2.0 bug None 09/02/08 09/02/08
#689 Squelch items in stores None 3.2.0 bug None 01/09/09 01/21/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin None 3.2.0 bug 01/10/09 01/10/09
#746 Remove branding spells and prayers None 3.2.0 bug 01/16/09 01/16/09
#750 Remove ACTIVATE flag None 3.2.0 bug 01/17/09 01/17/09
#760 'n' interacts oddly with inscribed ammo None 3.2.0 bug 01/21/09 01/21/09
#776 Collect statistics on how rare vaults are None 3.2.0 bug 01/30/09 01/30/09
#778 Objects on the floor should not stop trap creation None 3.2.0 bug 01/30/09 01/30/09
#782 Launchers of power should always give a chunky damage bonus None 3.2.0 bug 01/30/09 01/30/09
#786 Collect better statistics on items None 3.2.0 bug 01/30/09 01/30/09
#798 Randart bug thread None 3.2.0 bug None 02/05/09 02/05/09
#21 Add NPP "path to target" feature Main game 3.2.0 feature 03/21/07 07/12/07
#31 Add a "start kit" option (a la Ey) Main game 3.2.0 feature 03/21/07 01/09/09
#45 Minimise usage of standard string functions Main game 3.2.0 feature 03/21/07 08/27/07
#49 Fix object pricing Main game 3.2.0 feature None 03/21/07 01/09/09
#66 "Panic saves" shouldn't overwrite normal savefiles Main game 3.2.0 feature 03/27/07 07/12/07
#81 Allow Angband to work on 16-row displays Main game 3.2.0 feature None 04/09/07 06/03/07
#98 Allow squelch of unknown flavors. Main game 3.2.0 feature pmac * 04/23/07 07/12/07
#150 In-game savefile selector (a la ToME) Main game 3.2.0 feature 06/03/07 07/07/07
#183 Full mouse playability None 3.2.0 feature None 07/01/07 07/14/07
#223 Add support for paragraphs to text_out() None 3.2.0 feature 07/08/07 07/25/07
#258 More useful monster recall None 3.2.0 feature 07/12/07 07/25/07
#277 Mini-map overlay/seperate window None 3.2.0 feature None 07/19/07 04/02/10
#318 Consolidate monster entries None 3.2.0 feature None 08/01/07 08/02/07
#348 Improve UI abstractions None 3.2.0 feature ajps 08/15/07 03/25/08
#353 Make dungeon spellbooks into artifacts None 3.2.0 feature 08/24/07 08/24/07
#354 Add keep_room_on_screen option None 3.2.0 feature 08/24/07 08/24/07
#426 Make traps more interesting None 3.2.0 feature 01/08/08 01/08/08
#435 "Conducts" system None 3.2.0 feature 01/30/08 03/18/08
#502 Using the new flavours proposed on the forum? None 3.2.0 feature None 03/06/08 04/29/08
#516 Feature Request: Make 'repeat last command' only repeat in-game commands None 3.2.0 feature None 03/13/08 01/16/09
#518 Lessen the effect of moving monsters in edit files. None 3.2.0 feature 03/14/08 03/14/08
#556 Need a 'reset squelch' option at creation None 3.2.0 feature None 03/31/08 03/31/08
#571 Multiple pval support None 3.2.0 feature 04/28/08 04/28/08
#574 Enable the good bits of adult_ai_smart without the brokenness None 3.2.0 feature 04/29/08 04/29/08
#575 Steal more Un rod/wand/staff flavours None 3.2.0 feature 04/29/08 04/29/08
#586 Allow restriction of auto pickup to consumables None 3.2.0 feature None 05/05/08 05/06/08
#600 Mushrooms (monsters) should drop mushrooms (items) None 3.2.0 feature 05/16/08 01/23/09
#619 Potion of flight rather than ring of escape None 3.2.0 feature None 07/02/08 07/02/08
#623 tele_to should check the destination more carefully None 3.2.0 feature None 07/10/08 07/10/08
#756 More flexible windowing in the gcu-port None 3.2.0 feature None 01/19/09 01/19/09
#779 Modularise the data file parsers None 3.2.0 feature 01/30/09 01/30/09
#65 Split up source files more, make names meaningful Main game 3.2.0 task takkaria * 03/27/07 08/09/07
#68 Improve the scorefile format, and the method of scoring Main game 3.2.0 task None 03/29/07 12/23/07
#97 Outstanding menus to fix Main game 3.2.0 task pmac * 04/23/07 07/12/07
#130 Project admin Project admin 3.2.0 task takkaria 06/01/07 07/29/07
#136 Make Windows and X11 builds use libpng Main game 3.2.0 task None 06/03/07 07/07/07
#156 Review and incorporate Leon's dungeon patch None 3.2.0 task 06/16/07 05/17/08
#192 Create an item distribution visualiser None 3.2.0 task takkaria * 07/03/07 07/31/07
#564 Need some analysis of mage spells None 3.2.0 task 04/16/08 05/06/08
#587 Think about adding EyAngband item prefixes None 3.2.0 task 05/06/08 04/01/10
#71 A "give me a random, reasonably playable character" button Main game Future bug 04/05/07 06/03/07
#105 Better macro UI Main game Future bug None 04/26/07 08/25/07
#106 Make graphics, sound options in-game options Main game Future bug None 04/26/07 06/03/07
#121 Inventory listings should respond to the term size they are in Main game Future bug None 05/12/07 07/12/07
#134 Comply with the FHS for multi-user installations Main game Future bug None 06/01/07 08/22/07
#135 Don't use C reserved identifiers Main game Future bug None 06/01/07 06/03/07
#138 Game should be re-entrant Main game Future bug 06/03/07 06/03/07
#144 Add main-qt.c Main game Future bug 06/03/07 08/25/07
#147 Fix the "vinfo_type" hack in cave.c Main game Future bug 06/03/07 06/03/07
#197 Clicking to refocus window should ignore that click None Future bug 07/05/07 07/05/07
#264 Should be able to identify items in your home None Future bug None 07/12/07 01/17/09
#287 Too many identical entries for magma veins/dart traps/jammed doors in the knowledge screens. None Future bug 07/27/07 07/27/07
#298 Add option to not autopickup with monsters in LOS None Future bug 07/27/07 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI None Future bug 07/28/07 07/28/07
#301 Make disturbance options better None Future bug 07/28/07 07/28/07
#303 Detect monster creates 'visible' monsters that interrupts R* None Future bug None 07/29/07 07/29/07
#309 Why are there separate 'p' and 'm' commands? None Future bug None 07/30/07 08/02/07
#325 Single items on floor require extra prompt None Future bug 08/03/07 03/21/08
#370 Rangers should have reduced chance of arrow breakage None Future bug 08/24/07 08/24/07
#371 Make Banishment and Mass Banishment sound less alike None Future bug 08/25/07 08/25/07
#373 Help prevent offscreen deaths None Future bug 08/25/07 08/25/07
#374 Add "closest valid target" action when targetting None Future bug 08/25/07 08/25/07
#418 Add timed detections (i.e. non-monster ESP) None Future bug 12/23/07 12/23/07
#555 Break up visually what happens each "turn" None Future bug None 03/31/08 03/31/08
#582 Traps are boring None Future bug 04/30/08 04/30/08
#713 Allow spoilers to be generated with a command-line switch None Future bug 01/12/09 01/12/09
#768 FOV code is hideous None Future bug None 01/23/09 01/23/09
#769 Assertions None Future bug None 01/23/09 01/23/09
#777 Add 'unsquelch' command None Future bug 01/30/09 01/30/09
#8 Find-as-you-type monster recall Main game Future feature 03/18/07 01/28/09
#29 Store gold that monsters steal in their inventory Main game Future feature 03/21/07 10/06/07
#33 Flasks of oil and torches should have firebrand Main game Future feature takkaria 03/21/07 08/25/07
#34 Add the quiver Main game Future feature 03/21/07 10/06/07
#35 Allow selection of character hair/eye colour and character background Main game Future feature takkaria 03/21/07 08/25/07
#38 Import UIAngband's wizard mode screen editor Main game Future feature takkaria 03/21/07 07/15/07
#39 Bring back player ghosts (may not make it for 3.1) Main game Future feature 03/21/07 08/25/07
#40 Add autopackage files for Linux Main game Future feature 03/21/07 07/15/07
#42 Make all terminal access/printing functions use (x, y) co-ordinates Main game Future feature 03/21/07 03/27/07
#46 Create missing directories on startup Main game Future feature 03/21/07 12/23/07
#50 Fix level feelings Gameplay Future feature 03/21/07 03/25/10
#51 Universal use command Main game Future feature 03/21/07 03/25/10
#53 Allow keyset-agnostic macros Main game Future feature None 03/21/07 06/03/07
#55 Introduce unit testing Main game Future feature 03/21/07 07/30/07
#57 Do spells with edit files (like UnAngband) Main game Future feature 03/21/07 07/25/07
#63 Add support for automatically numbering characters ("Rocky IV") Main game Future feature 03/27/07 07/15/07
#64 Add reference counting for inscriptions Main game Future feature 03/27/07 08/25/07
#67 Throwing potions should cause the potions effect on the target Main game Future feature 03/27/07 04/17/08
#73 Unify line of sight and projection paths Main game Future feature 04/08/07 03/21/08
#76 Assign graphical tiles to the new monsters and objects Main game Future feature 04/08/07 08/25/07
#77 Add new room and level types Main game Future feature 04/08/07 08/25/07
#78 Improve monster behaviour and AI Main game Future feature 04/08/07 07/28/07
#79 Add main-net.c Main game Future feature 04/08/07 06/03/07
#80 Add main-gba.c Main game Future feature 04/08/07 06/03/07
#83 Make @m1 a synonym also for @b1 Main game Future feature 04/09/07 07/30/07
#84 Remove cptr from the game, replace with const char * everywhere Main game Future feature 04/10/07 08/25/07
#101 Improve messages a la NPP Interface Future feature None 04/24/07 07/25/07
#123 Switch to new info file format Main game Future feature None 05/13/07 08/25/07
#291 Delay factor should affect running speed None Future feature 07/27/07 07/27/07
#314 Consider allowing user "notes" in various places in the game None Future feature 08/01/07 03/19/08
#334 Power comparison in 'l'ook None Future feature None 08/05/07 08/05/07
#379 Average spell damage when browsing. None Future feature None 09/02/07 09/02/07
#400 Make graphics less hardcoded None Future feature 09/30/07 09/30/07
#425 Full mouse support in character creation None Future feature 01/05/08 01/05/08
#437 Inscriptions shouldn't ignore roguelike keyset option None Future feature None 02/02/08 02/02/08
#614 Nicer warning for {!foo}-inscribed items None Future feature None 06/12/08 12/24/08
#660 Allow New Game/Load Game without Quitting None Future feature None 01/06/09 01/06/09
#744 Making the object list more useful None Future feature None 01/16/09 01/16/09
#43 Move random name lists into an external file Main game Future task 03/21/07 08/07/07
#111 Record a new set of sound effects, under a permissive BSD-style licence Main game Future task None 04/28/07 06/03/07
#377 Too many hacks? None Future task None 08/27/07 08/27/07
#398 Enhance the Gtk2 port None Future task shanoah 09/28/07 09/29/07
#757 Look into reducing LOS/LOF None Future task None 01/19/09 01/19/09
#795 Port to Symbian S60 using SDL None Future task None 02/04/09 02/04/09
#775 Assess distance of missile weapons and magics None Triage bug 01/28/09 01/28/09
#796 NumPad does not work properly when using PuTTY (main-gcu) None Triage bug None 02/05/09 02/05/09
#797 Some activation descriptions now clumsy None Triage bug None 02/05/09 02/05/09
#799 Cutlass item description is wrong None Triage bug None 06/05/10 06/05/10
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