{2} Active Tickets by Version (249 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Ticket Summary Component Version Type Owner Created
#105 Better macro UI Main game bug None 04/26/07
#106 Make graphics, sound options in-game options Main game bug None 04/26/07
#115 Movement by mouse doesn't work very well. Interface bug 05/05/07
#119 Flicker of a direction prompt from 3.0.5 Interface bug None 05/07/07
#121 Inventory listings should respond to the term size they are in Main game bug None 05/12/07
#132 Release checklist Project admin bug 06/01/07
#134 Comply with the FHS for multi-user installations Main game bug None 06/01/07
#135 Don't use C reserved identifiers Main game bug None 06/01/07
#138 Game should be re-entrant Main game bug 06/03/07
#139 Command handling code is hard to grok Main game bug 06/03/07
#142 Windows font handling bug Main game bug None 06/03/07
#144 Add main-qt.c Main game bug 06/03/07
#147 Fix the "vinfo_type" hack in cave.c Main game bug 06/03/07
#519 Get the debian bits to the point where they can be autobuilt None bug 03/15/08
#521 strange startup hang problem on XP None bug None 03/15/08
#533 Chart the mana-vs.-damage distribution for mages and priests None bug 03/18/08
#536 Stepping next to a sleeping monster should not allow it to wake up *and* hit in the same turn None bug 03/18/08
#547 Trap detection should detect traps on chests. None bug None 03/21/08
#557 autosquelch squelches 'good' cursed items None bug None 04/01/08
#558 Vaults don't have good objects None bug None 04/05/08
#560 Limit char dumps to 80 characters wide None bug None 04/06/08
#562 Ego items shouldn't be 'average' or 'cursed' for squelching None bug None 04/13/08
#563 Add functions to get information on what the player knows from an item None bug 04/13/08
#572 Avoid unavoidable deaths None bug 04/28/08
#576 Item flavours file needs a better format None bug 04/29/08
#577 Debug mode isn't friendly in the slightest None bug 04/29/08
#578 Possibly implement a "targetted teleport" feature? None bug 04/29/08
#580 Cut down dungeon depth None bug 04/30/08
#582 Traps are boring None bug 04/30/08
#589 Identify spell should check that there are items to identify before checking mana None bug 05/06/08
#590 Dragon scale mails' activation times are truncated None bug 05/06/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player None bug 05/06/08
#592 Add new curses: anchorage None bug 05/06/08
#593 Add new curses: hide the monster health bar None bug 05/06/08
#594 Try and make all stats more relevant to all classes None bug 05/06/08
#595 Add more monster race and slay types None bug 05/06/08
#598 Make time attacks less evil None bug 05/14/08
#601 Monster AI needs to understand player vulnerabilities None bug 05/16/08
#604 New object flags (IMPAIR_*, AFRAID, VULN_*) need to be on the character sheet None bug 05/16/08
#605 r907: weapons should pick up brands from rings None bug 05/16/08
#606 Macro's still use normal keyset when game is set for roguelike keys None bug None 05/19/08
#607 Rings of Escaping should impair spellcasting and ranged attacks None bug None 05/21/08
#610 No room to pick up gold None bug None 05/27/08
#615 What is the point of Priest melee-branding spells? None bug None 06/13/08
#616 No way to compile on OpenBSD None bug None 06/28/08
#617 Clicking on "Angband ... dev" button brings an empty red window. None bug 07/01/08
#618 Using the Mouse to look around. None bug None 07/02/08
#625 Autosquelch attacking new items None bug None 07/10/08
#630 Knowledge screens ('~') not available in-store None bug 08/05/08
#101 Improve messages a la NPP Interface feature None 04/24/07
#123 Switch to new info file format Main game feature None 05/13/07
#150 In-game savefile selector (a la ToME) Main game feature 06/03/07
#516 Feature Request: Make 'repeat last command' only repeat in-game commands None feature None 03/13/08
#518 Lessen the effect of moving monsters in edit files. None feature 03/14/08
#550 Show all monsters when using '[' None feature None 03/24/08
#556 Need a 'reset squelch' option at creation None feature None 03/31/08
#574 Enable the good bits of adult_ai_smart without the brokenness None feature 04/29/08
#575 Steal more Un rod/wand/staff flavours None feature 04/29/08
#586 Allow restriction of auto pickup to consumables None feature None 05/05/08
#600 Mushrooms (monsters) should drop mushrooms (items) None feature 05/16/08
#619 Potion of flight rather than ring of escape None feature None 07/02/08
#623 tele_to should check the destination more carefully None feature None 07/10/08
#111 Record a new set of sound effects, under a permissive BSD-style licence Main game task None 04/28/07
#120 Move object flags back to object_type Main game task takkaria * 05/12/07
#130 Project admin Project admin task takkaria 06/01/07
#131 Code documentation solution Documentation task None 06/01/07
#136 Make Windows and X11 builds use libpng Main game task None 06/03/07
#156 Review and incorporate Leon's dungeon patch None task 06/16/07
#564 Need some analysis of mage spells None task 04/16/08
#581 Use a flag-based terrain system None task 04/30/08
#599 Linearise the stat system None task 05/14/08

3.0.7s

Ticket Summary Component Version Type Owner Created
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. Interface 3.0.7s bug 06/03/07

3.0.9b

Ticket Summary Component Version Type Owner Created
#553 Merging prayer books None 3.0.9b bug None 03/27/08
#561 Repeat command ('n') interactions with confusion and @f1 None 3.0.9b bug None 04/07/08
#628 minor tweak needed in torch info (3.0.9b) None 3.0.9b bug None 07/24/08

Dev

Ticket Summary Component Version Type Owner Created
#98 Allow squelch of unknown flavors. Main game Dev feature pmac * 04/23/07
#97 Outstanding menus to fix Main game Dev task pmac * 04/23/07

dev

Ticket Summary Component Version Type Owner Created
#523 Import FA's get_item() and get_spell() menu-ified functions None dev bug 03/18/08
#524 Avoid using atexit() None dev bug 03/18/08
#526 Purge some artifacts None dev bug 03/18/08
#527 Add a monster light patch None dev bug 03/18/08
#528 Nearby objects should be listed in the monster list, a la Sangband None dev bug 03/18/08
#529 Make the object recall term window far more useful None dev bug 03/18/08
#531 Show more direct statistics on the character screen, incl. Energy None dev bug 03/18/08
#532 Monster recall should make better use of colour None dev bug 03/18/08
#534 Rework bow critical hits None dev bug 03/18/08
#541 Monster recall needs better vulnerablity display None dev bug 03/18/08
#542 Disturb on reaching full mana/HP None dev bug 03/18/08
#555 Break up visually what happens each "turn" None dev bug None 03/31/08
#570 Minor display issue: 'l'ooking at money on the ground None dev bug None 04/27/08
#585 Orc with bad item in 880 None dev bug None 05/04/08
#597 CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/current None dev bug None 05/06/08
#609 Invisible traps can be shown via "change visuals" None dev bug None 05/26/08
#613 "Harmless" actions prevented by {!*} inscription None dev bug None 06/12/08
#620 Angband doesn't see difference between numpadarrows/diagonals from others. None dev bug None 07/03/08
#621 Mushrooms of resist confusion are not obvious None dev bug None 07/05/08
#622 Un-identified Item's Special Powers are visible in Your Home. None dev bug None 07/08/08
#624 Fear problems. None dev bug None 07/10/08
#626 Adamantite pieces cannot be picked up when Inventory is full. None dev bug None 07/16/08
#627 Priest Spell "Slow Poison" must be relearned after restarting save file. None dev bug None 07/20/08
#629 Acid Immunity doesn't prevent Acid Damage. None dev bug None 08/01/08
#571 Multiple pval support None dev feature 04/28/08
#614 Nicer warning for {!foo}-inscribed items None dev feature None 06/12/08
#587 Think about adding EyAngband item prefixes None dev task 05/06/08

None

Ticket Summary Component Version Type Owner Created
#71 A "give me a random, reasonably playable character" button Main game None bug 04/05/07
#197 Clicking to refocus window should ignore that click None None bug 07/05/07
#221 Switch to using cave_info2[][] for player-specific bits None None bug 07/08/07
#224 Change game option checks to use OPT() syntax None None bug 07/08/07
#225 Dungeon levels too big None None bug 07/08/07
#226 More clearly distinguish multi-user and POSIX/Unix systems None None bug 07/08/07
#229 Empty wands/staffs sold to stores should be recharged None None bug 07/08/07