{2} Active Tickets by Version (310 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Ticket Summary Component Version Type Owner Created
#105 Better macro UI Main game bug None 04/26/07
#106 Make graphics, sound options in-game options Main game bug None 04/26/07
#115 Movement by mouse doesn't work very well. Interface bug 05/05/07
#119 Flicker of a direction prompt from 3.0.5 Interface bug None 05/07/07
#121 Inventory listings should respond to the term size they are in Main game bug None 05/12/07
#134 Comply with the FHS for multi-user installations Main game bug None 06/01/07
#135 Don't use C reserved identifiers Main game bug None 06/01/07
#138 Game should be re-entrant Main game bug 06/03/07
#139 Command handling code is hard to grok Main game bug 06/03/07
#142 Windows font handling bug Main game bug None 06/03/07
#144 Add main-qt.c Main game bug 06/03/07
#147 Fix the "vinfo_type" hack in cave.c Main game bug 06/03/07
#519 Get the debian bits to the point where they can be autobuilt None bug 03/15/08
#533 Chart the mana-vs.-damage distribution for mages and priests None bug 03/18/08
#547 Trap detection should detect traps on chests. None bug None 03/21/08
#557 autosquelch squelches 'good' cursed items None bug None 04/01/08
#558 Vaults don't have good objects None bug None 04/05/08
#563 Add functions to get information on what the player knows from an item None bug 04/13/08
#572 Avoid unavoidable deaths None bug 04/28/08
#576 Item flavours file needs a better format None bug 04/29/08
#577 Debug mode isn't friendly in the slightest None bug 04/29/08
#578 Possibly implement a "targetted teleport" feature? None bug 04/29/08
#580 Cut down dungeon depth None bug 04/30/08
#582 Traps are boring None bug 04/30/08
#589 Identify spell should check that there are items to identify before checking mana None bug 05/06/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player None bug 05/06/08
#592 Add new curses: anchorage None bug 05/06/08
#593 Add new curses: hide the monster health bar None bug 05/06/08
#594 Try and make all stats more relevant to all classes None bug 05/06/08
#595 Add more monster race and slay types None bug 05/06/08
#598 Make time attacks less evil None bug 05/14/08
#601 Monster AI needs to understand player vulnerabilities None bug 05/16/08
#606 Macro's still use normal keyset when game is set for roguelike keys None bug None 05/19/08
#615 What is the point of Priest melee-branding spells? None bug None 06/13/08
#617 Clicking on "Angband ... dev" button brings an empty red window. None bug 07/01/08
#618 Using the Mouse to look around. None bug None 07/02/08
#625 Autosquelch attacking new items None bug None 07/10/08
#631 Incoherent behavior when enchanting/disenchanting items None bug None 09/01/08
#632 Detect Enchantment should be more consistent None bug None 09/02/08
#636 .ini file reading/writing on Windows is extremely inefficient None bug 10/01/08
#637 Summoning sometimes "banishes" (deletes) the summoner None bug 10/01/08
#639 Social status is not reset properly after death None bug 10/01/08
#645 Incorrect handling of amnesia when computing spell fail rate None bug None 10/15/08
#655 Priests are now horribly unfair. {Psuedo-ID} None bug None 12/29/08
#661 "You have x number of y" message in store sometimes incorrect None bug None 01/06/09
#663 r1071: Wrong article in hostile summons None bug None 01/06/09
#664 refactor get_brand_mult() & pseudo-by-use in attack.c None bug 01/07/09
#665 Amnesia effect shouldn't exist anymore None bug 01/07/09
#668 When running, if you step on a trap, you get two @s on the screen while the trap message is displayed None bug 01/07/09
#669 r1099: control-E doesn't work well None bug None 01/07/09
#670 r1099: reading ?acquirement off floor does not acquire None bug None 01/07/09
#671 Loading the same gamefile should load preferences, even with a different character name None bug None 01/07/09
#675 Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile None bug 01/08/09
#679 High-level mages get told they can learn 1 more spell when there are no more spells left to learn None bug 01/09/09
#680 Two high-score entries for dead characters None bug 01/09/09
#682 Remove autoroller None bug 01/09/09
#101 Improve messages a la NPP Interface feature None 04/24/07
#123 Switch to new info file format Main game feature None 05/13/07
#150 In-game savefile selector (a la ToME) Main game feature 06/03/07
#516 Feature Request: Make 'repeat last command' only repeat in-game commands None feature None 03/13/08
#518 Lessen the effect of moving monsters in edit files. None feature 03/14/08
#556 Need a 'reset squelch' option at creation None feature None 03/31/08
#574 Enable the good bits of adult_ai_smart without the brokenness None feature 04/29/08
#575 Steal more Un rod/wand/staff flavours None feature 04/29/08
#586 Allow restriction of auto pickup to consumables None feature None 05/05/08
#600 Mushrooms (monsters) should drop mushrooms (items) None feature 05/16/08
#619 Potion of flight rather than ring of escape None feature None 07/02/08
#623 tele_to should check the destination more carefully None feature None 07/10/08
#634 Light breathers should light up the room None feature None 09/27/08
#660 Allow New Game/Load Game without Quitting None feature None 01/06/09
#674 Speed up item generation None feature 01/08/09
#677 r1099: Provide a way to extract history without copy&paste None feature None 01/09/09
#111 Record a new set of sound effects, under a permissive BSD-style licence Main game task None 04/28/07
#120 Move object flags back to object_type Main game task takkaria * 05/12/07
#130 Project admin Project admin task takkaria 06/01/07
#131 Code documentation solution Documentation task None 06/01/07
#136 Make Windows and X11 builds use libpng Main game task None 06/03/07
#156 Review and incorporate Leon's dungeon patch None task 06/16/07
#564 Need some analysis of mage spells None task 04/16/08
#581 Use a flag-based terrain system None task 04/30/08
#599 Linearise the stat system None task 05/14/08
#659 Get valgrind reporting that all memory is properly freed at game exit None task 01/06/09
#667 Re-examine fear changes None task 01/07/09

3.0.7s

Ticket Summary Component Version Type Owner Created
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. Interface 3.0.7s bug 06/03/07

Dev

Ticket Summary Component Version Type Owner Created
#98 Allow squelch of unknown flavors. Main game Dev feature pmac * 04/23/07
#97 Outstanding menus to fix Main game Dev task pmac * 04/23/07

dev

Ticket Summary Component Version Type Owner Created
#523 Import FA's get_item() and get_spell() menu-ified functions None dev bug 03/18/08
#524 Avoid using atexit() None dev bug 03/18/08
#526 Purge some artifacts None dev bug 03/18/08
#527 Add a monster light patch None dev bug 03/18/08
#529 Make the object recall term window far more useful None dev bug 03/18/08
#531 Show more direct statistics on the character screen, incl. Energy None dev bug 03/18/08
#532 Monster recall should make better use of colour None dev bug 03/18/08
#534 Rework bow critical hits None dev bug 03/18/08
#541 Monster recall needs better vulnerablity display None dev bug 03/18/08
#542 Disturb on reaching full mana/HP None dev bug 03/18/08
#555 Break up visually what happens each "turn" None dev bug None 03/31/08
#620 Angband doesn't see difference between numpadarrows/diagonals from others. None dev bug None 07/03/08
#571 Multiple pval support None dev feature 04/28/08
#614 Nicer warning for {!foo}-inscribed items None dev feature None 06/12/08
#587 Think about adding EyAngband item prefixes None dev task 05/06/08

None

Ticket Summary Component Version Type Owner Created
#71 A "give me a random, reasonably playable character" button Main game None bug 04/05/07
#197 Clicking to refocus window should ignore that click None None bug 07/05/07
#221 Switch to using cave_info2[][] for player-specific bits None None bug 07/08/07
#225 Dungeon levels too big None None bug 07/08/07
#226 More clearly distinguish multi-user and POSIX/Unix systems None None bug 07/08/07
#229 Empty wands/staffs sold to stores should be recharged None None bug 07/08/07
#230 Automatic hiding of sidebar and statusbar None None bug 07/08/07
#232 Solid block characters are invisible under Windows Vista None None bug None 07/09/07
#256 Allow review of home contents via the knowledge menu None None bug 07/12/07
#261 Timo's wishlist of not-radical gameplay changes None None bug None 07/12/07
#264 Should be able to identify items in your home None None bug None 07/12/07
#268 RISC OS port needs realloc hook None None bug 07/14/07
#269 Sort out "message package" None None bug 07/14/07
#284 TMJ tracking bug None None bug 07/25/07
#287 Too many identical entries for magma veins/dart traps/jammed doors in the knowledge screens. None None bug 07/27/07
#288 General store too restrictive in buying habits. None None bug 07/27/07
#294 When 'r'ecalling items or ego-items, the lack of pval induces strange messages None None bug 07/27/07
#295 Ego knowledge ('~') doesn't talk about possible hidden attributes None None bug 07/27/07
#296 Shutdown bug on Windows None None bug 07/27/07
#298 Add option to not autopickup with monsters in LOS None None bug 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI None None bug 07/28/07
#301 Make disturbance options better None None bug 07/28/07
#303 Detect monster creates 'visible' monsters that interrupts R* None None bug None 07/29/07
#304 Shouldn't allow more than one selection for subwindow options None None bug None 07/29/07
#309 Why are there separate 'p' and 'm' commands? None None bug None 07/30/07
#317 Fix overly powerful missile weapons None None bug takkaria * 08/01/07
#325 Single items on floor require extra prompt None None bug 08/03/07
#328 *_lore functions should also write to subwindows when appropriate None None bug 08/04/07
#339 Squelch help missing, and no rogue-key None None bug None 08/09/07
#340 Add tests and documentation for z-msg None None bug takkaria * 08/09/07
#342 Collect stats on player None None bug None 08/10/07
#355 High Charisma should make monsters more likely to flee from player damage None None bug 08/24/07
#362 Running over long corridors triggers redraw bug None None bug 08/24/07
#364 Weapons need to be priced in line with their damage-dealing ability None None bug 08/24/07
#367 Prompt for which ring to replace when wearing two None None bug 08/24/07
#368 main-gcu should support dynamic resizing None None bug 08/24/07
#369 Reconsider healing potion arrangement None None bug 08/24/07
#370 Rangers should have reduced chance of arrow breakage None None bug 08/24/07
#371 Make Banishment and Mass Banishment sound less alike None None bug 08/25/07
#372 New panel change behaviour None None bug 08/25/07
#373 Help prevent offscreen deaths None None bug 08/25/07
#374 Add "closest valid target" action when targetting None None bug 08/25/07
#414 Import UnAngband's easy_more option None None bug 12/22/07
#418 Add timed detections (i.e. non-monster ESP) None None bug 12/23/07
#419 Wands and rods should scale damage in proportion with user's magic device skill None None bug 12/23/07
#421 z-tests.h missing None None bug None 01/01/08
#427 When screen is above a certain length, text is limited to 15 characters None None bug None 01/22/08
#434 Rearrange stores None None bug 01/30/08
#436 RiscOS Gravity Hound Bug None None bug None 01/31/08
#443 Refresh monster list None None bug 02/05/08
#448 Propagate the CLW/CSW/CCW changes to the spellbooks None None bug 02/05/08
#449 Improve vulnerability and immunity display in object descriptions None None bug 02/05/08
#454 Button patch: buttons not redrawn in inventory/equip/etc mode None None bug 02/08/08
#455 Button patch: string and number entry do not have buttons None None bug 02/08/08
#458 Get code compiling as both C and C++ None None bug 02/09/08
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) None None bug 02/17/08
#484 Add new curses: cannot-drop curse None None bug 02/17/08
#485 Add new curses: pval-flipping curse None None bug 02/17/08
#488 Review which monsters are vulnerable to sleep/slow/confusion/fear None None bug 02/23/08
#493 Windows port doesn't save when computer shut down None None bug 02/25/08
#509 Make "detect magic" a useful spell None None bug 03/12/08
#510 Allow monsters to pick up anything None None bug 03/12/08
#686 Object info display needs to make clear when bows have slay dragon None None bug 01/09/09
#687 Object info needs to apply ring brands on weapon info screen. None None bug 01/09/09
#689 Squelch items in stores None None bug None 01/09/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin None None bug 01/10/09
#695 r1099: Deleting macros breaks None None bug None 01/11/09
#697 There should be an autotarget nearest monster command None None bug 01/11/09
#699 New pseudo and squelch do not fit well together None None bug 01/11/09
#700 Running should not run into immobile monsters None None bug 01/11/09
#701 Give the new mushrooms some positive value None None bug 01/11/09
#703 Changing birth options screws up quickstart (?) None None bug 01/11/09
#704 Running with shift-arrow keys in roguelike keyset brings up squelch prompt None None bug 01/11/09
#705 Randart activations make reference to the artifaacts they are derived from None None bug 01/11/09
#706 Number of Blows not Correct (again!) None None bug None 01/11/09
#707 r1099: Display glitch with large overmap windows and town None None bug None 01/11/09
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details None None bug 01/11/09
#709 In graphics mode, the detection radius is displayed wrong None None bug 01/11/09
#710 Should ESP radius be rectangular, like the detection area? None None bug 01/11/09
#713 Allow spoilers to be generated with a command-line switch None None bug 01/12/09
#714 setgid problems again None None bug 01/12/09
#715 Use a better algorithm for magic devices fail rate None None bug 01/12/09
#716 Re-exmaine rings of cat/dog None None bug 01/12/09
#717 Stat potions are too rare None None bug 01/12/09
#718 Make enchantment scrolls rare in the shops None None bug 01/12/09
#720 Check to see how rare/common certain item kinds are again None None bug 01/12/09
#727 Targetting should warn when something is out of range None None bug 01/13/09
#732 Add {unseen} indicators for unaware flavours in stores None None bug 01/13/09
#736 k! to squelch does not work immediately None None bug None 01/14/09
#745 monster group movement bug(s) None None bug None 01/16/09
#746 Remove branding spells and prayers None None bug 01/16/09
#750 Remove ACTIVATE flag None None bug 01/17/09
#751 Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless} None None bug 01/17/09
#752 Re-examine ID from first principles None None bug 01/17/09
#753 Work out some better display for the disarming skill on 'C' screen None None bug 01/17/09
#754 Egos with extra powers need to be priced better None None bug 01/17/09
#758 Pref file loading bug None None bug 01/20/09
#759 Number of blows not right on birth screen None None bug None 01/20/09
#760 'n' interacts oddly with inscribed ammo None None bug 01/21/09
#761 No need to include {uncursed} if curses are largely separate from items None None bug 01/21/09
#762 Alchemist's Gloves should be wearable by mages None None bug 01/21/09
#765 Document and improve debug commands None None bug 01/21/09
#767 Hitpoint warning accepts nonsensical numbers None None bug 01/21/09
#768 FOV code is hideous None None bug None 01/23/09
#769 Assertions None None bug None 01/23/09
#770 item pickup energy inconsistency None None bug None 01/24/09
#772 Rings of searching do not display None None bug None 01/25/09
#774 Ego-items with random powers should not get duplicate powers None None bug 01/25/09
#775 Assess distance of missile weapons and magics None None bug 01/28/09
#776 Collect statistics on how rare vaults are None None bug 01/30/09
#777 Add 'unsquelch' command None None bug 01/30/09
#778 Objects on the floor should not stop trap creation None None bug 01/30/09
#780 Adjust formula for mana None None bug 01/30/09
#781 Remove the cap on potions of experience None None bug 01/30/09
#782 Launchers of power should always give a chunky damage bonus None None bug 01/30/09
#783 Make paralyse somewhat less deadly None None bug 01/30/09
#784 Squelch settings should not be saved with other settings None None bug 01/30/09
#785 Various mushrooms have 0 value and squelch by default None None bug 01/30/09
#786 Collect better statistics on items None None bug 01/30/09
#787 Allow arrows slays to be learnt on shoot None None bug 01/31/09
#788 Learn activations by use None None bug 01/31/09
#789 Add learn-resists-by-use code None None bug 01/31/09
#791 Learn AC bonuses after n monster hits/attempted-hits None None bug 01/31/09
#792 Make arriving on new levels safe None None bug 02/01/09
#794 Artifact spoiler does not list slays/brands on weapons None None bug None 02/04/09
#796 NumPad does not work properly when using PuTTY (main-gcu) None None bug None 02/05/09
#797 Some activation descriptions now clumsy None None bug None 02/05/09
#798 Randart bug thread None None bug None 02/05/09
#799 Cutlass item description is wrong None None bug None 06/05/10
#8 Find-as-you-type monster recall Main game None feature 03/18/07
#11 Help changes Main game None feature None 03/18/07
#13 Replace current "interactive" help with context help Main game None feature 03/18/07
#14 Add "tutorial mode" Main game None feature 03/18/07
#21 Add NPP "path to target" feature Main game None feature 03/21/07
#23 256 colour support Main game None feature andrewdoull 03/21/07
#29 Store gold that monsters steal in their inventory Main game None feature 03/21/07
#30 Write/import new savefile code Main game None feature takkaria 03/21/07
#31 Add a "start kit" option (a la Ey) Main game None feature 03/21/07
#33 Flasks of oil and torches should have firebrand Main game None feature takkaria 03/21/07
#34 Add the quiver Main game None feature 03/21/07
#35 Allow selection of character hair/eye colour and character background Main game None feature takkaria 03/21/07
#38 Import UIAngband's wizard mode screen editor Main game None feature takkaria 03/21/07
#39 Bring back player ghosts (may not make it for 3.1) Main game None feature 03/21/07
#40 Add autopackage files for Linux Main game None feature 03/21/07
#42 Make all terminal access/printing functions use (x, y) co-ordinates Main game None feature 03/21/07
#45 Minimise usage of standard string functions Main game None feature 03/21/07
#46 Create missing directories on startup Main game None feature 03/21/07
#48 Fix randarts Main game None feature magnate 03/21/07
#49 Fix object pricing Main game None feature None 03/21/07
#50 Fix level feelings Gameplay None feature 03/21/07
#51 Universal use command Main game None feature 03/21/07
#53 Allow keyset-agnostic macros Main game None feature None 03/21/07
#55 Introduce unit testing Main game None feature 03/21/07
#57 Do spells with edit files (like UnAngband) Main game None feature 03/21/07
#63 Add support for automatically numbering characters ("Rocky IV") Main game None feature 03/27/07
#64 Add reference counting for inscriptions Main game None feature 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game None feature 03/27/07
#67 Throwing potions should cause the potions effect on the target Main game None feature 03/27/07
#73 Unify line of sight and projection paths Main game None feature 04/08/07
#76 Assign graphical tiles to the new monsters and objects Main game None feature 04/08/07
#77 Add new room and level types Main game None feature 04/08/07
#78 Improve monster behaviour and AI Main game None feature 04/08/07
#79 Add main-net.c Main game None feature 04/08/07
#80 Add main-gba.c Main game None feature 04/08/07
#81 Allow Angband to work on 16-row displays Main game None feature None 04/09/07
#83 Make @m1 a synonym also for @b1 Main game None feature 04/09/07
#84 Remove cptr from the game, replace with const char * everywhere Main game None feature 04/10/07
#85 Use Mr. Att logo on all platforms Main game None feature None 04/19/07
#183 Full mouse playability None None feature None 07/01/07
#223 Add support for paragraphs to text_out() None None feature 07/08/07
#234 Unify useable/eatable/spell code None None feature 07/10/07
#258 More useful monster recall None None feature 07/12/07
#277 Mini-map overlay/seperate window None None feature None 07/19/07
#291 Delay factor should affect running speed None None feature 07/27/07
#314 Consider allowing user "notes" in various places in the game None None feature 08/01/07
#318 Consolidate monster entries None None feature None 08/01/07
#334 Power comparison in 'l'ook None None feature None 08/05/07
#343 Autosave feature None None feature None 08/10/07
#348 Improve UI abstractions None None feature ajps 08/15/07
#353 Make dungeon spellbooks into artifacts None None feature 08/24/07
#354 Add keep_room_on_screen option None None feature 08/24/07
#379 Average spell damage when browsing. None None feature None 09/02/07
#400 Make graphics less hardcoded None None feature 09/30/07
#425 Full mouse support in character creation None None feature 01/05/08
#426 Make traps more interesting None None feature 01/08/08
#435 "Conducts" system None None feature 01/30/08
#437 Inscriptions shouldn't ignore roguelike keyset option None None feature None 02/02/08
#502 Using the new flavours proposed on the forum? None None feature None 03/06/08
#503 Resuscitate screen dumps from within stores None None feature None 03/07/08
#506 MacOS: Keep SVN Angband from interfering with other versions None None feature None 03/09/08
#731 Allow selling for 0au in the stores None None feature 01/13/09
#743 Add damage estimates for monster spells and spell-like abilities None None feature None 01/15/09
#744 Making the object list more useful None None feature None 01/16/09
#756 More flexible windowing in the gcu-port None None feature None 01/19/09
#779 Modularise the data file parsers None None feature 01/30/09
#790 Learn item flags by use None None feature 01/31/09
#12 Distribute helpfiles as HTML, PDF Main game None task 03/18/07
#43 Move random name lists into an external file Main game None task 03/21/07
#65 Split up source files more, make names meaningful Main game None task takkaria * 03/27/07
#68 Improve the scorefile format, and the method of scoring Main game None task None 03/29/07
#192 Create an item distribution visualiser None None task takkaria * 07/03/07
#224 Change game option checks to use OPT() syntax None None task 07/08/07
#345 Review item recall None None task 08/12/07
#377 Too many hacks? None None task None 08/27/07
#398 Enhance the Gtk2 port None None task shanoah 09/28/07
#749 A uniform way to access player knowledge of player state None None task None 01/17/09
#757 Look into reducing LOS/LOF None None task None 01/19/09
#771 Make object_desc() make better use of bitflags None None task 01/24/09
#795 Port to Symbian S60 using SDL None None task None 02/04/09
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