{5} Assigned, Active Tickets by Owner (Full Description) (9 matches)

List tickets assigned, group by ticket owner. This report demonstrates the use of full-row display.

pmac

Ticket Summary Component Milestone Type Created
Description
#98 Allow squelch of unknown flavors. Main game 3.2.0 feature 04/23/07

If I know something is a scroll of trap creation or a ring of teleportation, I should be able to squelch it. So allow squelch of flavors, but don't show it in the squelch menu.


#97 Outstanding menus to fix Main game 3.2.0 task 04/23/07

This is a replacement for #5

  • many menus in wizard*c
  • spell casting/browsing

the following require additional work for selection/command filters:

  • inventory
  • equipment (?)
  • various 'panes' need to be cleaned up for small-screen support.
    • stats pane (done, more or less)
    • many panes in character info (started)

takkaria

Ticket Summary Component Milestone Type Created
Description
#317 Fix overly powerful missile weapons None 3.1.1 bug 08/01/07

Some/all of:

  • make slays affect rolled damage, not total damage, like combat
  • transfer slays and brands from the shooter to ammunition. e.g. Cubragol activates for haste and is firebranded.
  • remove branding spells for ammo

#340 Add tests and documentation for z-msg None 3.2.0 bug 08/09/07

The new code ([479]) lost all of the old comments; new ones need writing. Tests also should be added to the test directory.


#310 New item allocation system with gradients None 3.1.0 feature 07/30/07

Initially, comment 2 described the changes.

But things need changing again to allow gradients of likelihood between different levels.


#313 Potion changes None 3.1.1 feature 08/01/07

Current stats:

  • 55 potions
  • 18 of which are useless (cept saltwater?)

Todo:

  • Changes:
    • GainStat? -> give temporary boost of +5 when stats already maxed
    • Lose-one-gain-one -> pair strength-intelligence, wisdom-charisma, dexterity-constitution instead
    • Slime Mold Juice -> Apple Juice
    • !Boldness should be allowed to fade away (or remove it, since it's redundant with Heroism).
    • Stat potions should appear up to dlev100.
  • Add (possibly)
    • TempAugmentation, available in shops expensively
    • DragonBreath, which lets you breathe in a given direction
    • !Mutations, which stat-shuffles
  • Pricing:
    • Make CCW more expensive (and more common?), CSW a little less.

#65 Split up source files more, make names meaningful Main game 3.2.0 task 03/27/07

For starters:

  • macro+keymap stuff -> cmd0.c -> cmds.c
  • mon-info (monster recall; i.e. monster1.c)
  • obj-info (object recall; obj-info at present)
  • scores (highscore handling)

Generally:

  • split things out of defines.h/externs.h where appropriate

#120 Move object flags back to object_type Main game 3.2.0 task 05/12/07

http://angband.oook.cz/pipermail/angband-dev/2007-May/000073.html


#192 Create an item distribution visualiser None 3.2.0 task 07/03/07

Not necessarily as in-game tool, but as a Lua + wxWidgets + Cairo thing to allow an easy way to see how likely items are to be created via distribution curves. Also allow altering of the distribution. This would be very useful in fixing TMJ.


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