{8} Active Tickets, Mine first (249 matches)

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Active Tickets

Ticket Summary Component Version Milestone Type Owner Created
#132 Release checklist Project admin 3.1.0 bug 06/01/07
#268 RISC OS port needs realloc hook None None 3.1.0 bug 07/14/07
#328 *_lore functions should also write to subwindows when appropriate None None 3.1.0 bug 08/04/07
#444 Store selling ignores warning inscriptions None None 3.1.0 bug 02/05/08
#451 Inventory term-window doesn't update when buying in store None None 3.1.0 bug 02/06/08
#454 Button patch: buttons not redrawn in inventory/equip/etc mode None None 3.1.0 bug 02/08/08
#455 Button patch: string and number entry do not have buttons None None 3.1.0 bug 02/08/08
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) None None 3.1.0 bug 02/17/08
#519 Get the debian bits to the point where they can be autobuilt None 3.1.0 bug 03/15/08
#536 Stepping next to a sleeping monster should not allow it to wake up *and* hit in the same turn None 3.1.0 bug 03/18/08
#590 Dragon scale mails' activation times are truncated None 3.1.0 bug 05/06/08
#604 New object flags (IMPAIR_*, AFRAID, VULN_*) need to be on the character sheet None 3.1.0 bug 05/16/08
#605 r907: weapons should pick up brands from rings None 3.1.0 bug 05/16/08
#617 Clicking on "Angband ... dev" button brings an empty red window. None 3.1.0 bug 07/01/08
#630 Knowledge screens ('~') not available in-store None 3.1.0 bug 08/05/08
#310 New item allocation system with gradients None None 3.1.0 feature takkaria * 07/30/07
#224 Change game option checks to use OPT() syntax None None 3.1.1 bug 07/08/07
#276 Fix monster drops None None 3.1.1 bug 07/16/07
#288 General store too restrictive in buying habits. None None 3.1.1 bug 07/27/07
#317 Fix overly powerful missile weapons None None 3.1.1 bug takkaria * 08/01/07
#345 Review item recall None None 3.1.1 bug 08/12/07
#355 High Charisma should make monsters more likely to flee from player damage None None 3.1.1 bug 08/24/07
#364 Weapons need to be priced in line with their damage-dealing ability None None 3.1.1 bug 08/24/07
#369 Reconsider healing potion arrangement None None 3.1.1 bug 08/24/07
#414 Import UnAngband's easy_more option None None 3.1.1 bug 12/22/07
#419 Wands and rods should scale damage in proportion with user's magic device skill None None 3.1.1 bug 12/23/07
#434 Rearrange stores None None 3.1.1 bug 01/30/08
#448 Propagate the CLW/CSW/CCW changes to the spellbooks None None 3.1.1 bug 02/05/08
#513 Allow the GTK port to provide a native save-box for character dumps. None None 3.1.1 bug 03/12/08
#523 Import FA's get_item() and get_spell() menu-ified functions None dev 3.1.1 bug 03/18/08
#524 Avoid using atexit() None dev 3.1.1 bug 03/18/08
#527 Add a monster light patch None dev 3.1.1 bug 03/18/08
#533 Chart the mana-vs.-damage distribution for mages and priests None 3.1.1 bug 03/18/08
#534 Rework bow critical hits None dev 3.1.1 bug 03/18/08
#541 Monster recall needs better vulnerablity display None dev 3.1.1 bug 03/18/08
#542 Disturb on reaching full mana/HP None dev 3.1.1 bug 03/18/08
#572 Avoid unavoidable deaths None 3.1.1 bug 04/28/08
#601 Monster AI needs to understand player vulnerabilities None 3.1.1 bug 05/16/08
#30 Write/import new savefile code Main game None 3.1.1 feature Elly 03/21/07
#31 Add a "start kit" option (a la Ey) Main game None 3.1.1 feature 03/21/07
#313 Potion changes None None 3.1.1 feature takkaria * 08/01/07
#352 Change probing behaviour None None 3.1.1 feature 08/24/07
#599 Linearise the stat system None 3.1.1 task 05/14/08
#115 Movement by mouse doesn't work very well. Interface 3.2.0 bug 05/05/07
#139 Command handling code is hard to grok Main game 3.2.0 bug 06/03/07
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. Interface 3.0.7s 3.2.0 bug 06/03/07
#221 Switch to using cave_info2[][] for player-specific bits None None 3.2.0 bug 07/08/07
#225 Dungeon levels too big None None 3.2.0 bug 07/08/07
#226 More clearly distinguish multi-user and POSIX/Unix systems None None 3.2.0 bug 07/08/07
#229 Empty wands/staffs sold to stores should be recharged None None 3.2.0 bug 07/08/07
#230 Automatic hiding of sidebar and statusbar None None 3.2.0 bug 07/08/07
#256 Allow review of home contents via the knowledge menu None None 3.2.0 bug 07/12/07
#269 Sort out "message package" None None 3.2.0 bug 07/14/07
#284 TMJ tracking bug None None 3.2.0 bug 07/25/07
#294 When 'r'ecalling items or ego-items, the lack of pval induces strange messages None None 3.2.0 bug 07/27/07
#296 Shutdown bug on Windows None None 3.2.0 bug 07/27/07
#340 Add tests and documentation for z-msg None None 3.2.0 bug takkaria * 08/09/07
#362 Running over long corridors triggers redraw bug None None 3.2.0 bug 08/24/07
#367 Prompt for which ring to replace when wearing two None None 3.2.0 bug 08/24/07
#368 main-gcu should support dynamic resizing None None 3.2.0 bug 08/24/07
#372 New panel change behaviour None None 3.2.0 bug 08/25/07
#443 Refresh monster list None None 3.2.0 bug 02/05/08
#449 Improve vulnerability and immunity display in object descriptions None None 3.2.0 bug 02/05/08
#458 Get code compiling as both C and C++ None None 3.2.0 bug 02/09/08
#484 Add new curses: cannot-drop curse None None 3.2.0 bug 02/17/08
#485 Add new curses: pval-flipping curse None None 3.2.0 bug 02/17/08
#488 Review which monsters are vulnerable to sleep/slow/confusion/fear None None 3.2.0 bug 02/23/08
#493 Windows port doesn't save when computer shut down None None 3.2.0 bug 02/25/08
#496 Multiple (x = 10?) uses of a wand/staff type should identify it permanently. None None 3.2.0 bug 02/26/08
#509 Make "detect magic" a useful spell None None 3.2.0 bug 03/12/08
#510 Allow monsters to pick up anything None None 3.2.0 bug 03/12/08
#526 Purge some artifacts None dev 3.2.0 bug 03/18/08
#528 Nearby objects should be listed in the monster list, a la Sangband None dev 3.2.0 bug 03/18/08
#529 Make the object recall term window far more useful None dev 3.2.0 bug 03/18/08
#531 Show more direct statistics on the character screen, incl. Energy None dev 3.2.0 bug 03/18/08
#532 Monster recall should make better use of colour None dev 3.2.0 bug 03/18/08
#563 Add functions to get information on what the player knows from an item None 3.2.0 bug 04/13/08
#576 Item flavours file needs a better format None 3.2.0 bug 04/29/08
#577 Debug mode isn't friendly in the slightest None 3.2.0 bug 04/29/08
#578 Possibly implement a "targetted teleport" feature? None 3.2.0 bug 04/29/08
#580 Cut down dungeon depth None 3.2.0 bug 04/30/08
#589 Identify spell should check that there are items to identify before checking mana None 3.2.0 bug 05/06/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player None 3.2.0 bug 05/06/08
#592 Add new curses: anchorage None 3.2.0 bug 05/06/08
#593 Add new curses: hide the monster health bar None 3.2.0 bug 05/06/08
#594 Try and make all stats more relevant to all classes None 3.2.0 bug 05/06/08
#595 Add more monster race and slay types None 3.2.0 bug 05/06/08
#598 Make time attacks less evil None 3.2.0 bug 05/14/08
#13 Replace current "interactive" help with context help Main game None 3.2.0 feature 03/18/07
#14 Add "tutorial mode" Main game None 3.2.0 feature 03/18/07
#21 Add NPP "path to target" feature Main game None 3.2.0 feature 03/21/07
#45 Minimise usage of standard string functions Main game None 3.2.0 feature 03/21/07
#48 Fix randarts Main game None 3.2.0 feature 03/21/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game None 3.2.0 feature 03/27/07
#98 Allow squelch of unknown flavors. Main game Dev 3.2.0 feature pmac * 04/23/07
#150 In-game savefile selector (a la ToME) Main game 3.2.0 feature 06/03/07
#223 Add support for paragraphs to text_out() None None 3.2.0 feature 07/08/07
#234 Unify useable/eatable/spell code None None 3.2.0 feature 07/10/07
#258 More useful monster recall None None 3.2.0 feature 07/12/07
#348 Improve UI abstractions None None 3.2.0 feature ajps 08/15/07
#353 Make dungeon spellbooks into artifacts None None 3.2.0 feature 08/24/07
#354 Add keep_room_on_screen option None None 3.2.0 feature 08/24/07
#426 Make traps more interesting None None 3.2.0 feature 01/08/08
#435 "Conducts" system None None 3.2.0 feature 01/30/08
#518 Lessen the effect of moving monsters in edit files. None 3.2.0 feature 03/14/08
#571 Multiple pval support None dev 3.2.0 feature 04/28/08
#574 Enable the good bits of adult_ai_smart without the brokenness None