Ticket #115 (new bug)

Opened 2 years ago

Last modified 6 months ago

Movement by mouse doesn't work very well.

Reported by: pmac Assigned to:
Milestone: 3.2.0 Version:
Keywords: mouse Cc:

Description (Last modified by ajps)

All of the following apply for uniluminated, unvisited grid points.

  • Route finding fails with magic mapping.
  • Routefinding fails for monsters otherwise targetable with 'f'/'t'.
  • Route-finding should simply cause movement in the direction of a gridpoint when a real route cannot otherwise be computed.

Attachments

Change History

05/22/07 12:28:53 changed by anonymous

What about replacing it with something like the A* algorithm: http://www.policyalmanac.org/games/aStarTutorial.htm

06/30/07 17:29:23 changed by takkaria

  • description changed.
  • milestone set to 3.0.8.

06/30/07 17:40:54 changed by takkaria

  • description changed.
  • milestone changed from 3.0.8 to 3.0.9.

07/14/07 11:32:27 changed by takkaria

  • keywords set to mouse.

12/23/07 21:47:29 changed by takkaria

  • milestone changed from 3.2.0 to 3.1.0.

03/26/08 09:04:41 changed by ajps

  • description changed.
  • summary changed from Movement/targeting by mouse doesn't work very well. to Movement by mouse doesn't work very well..

Targetting with mouse should work OK now (see r819), altered the bug to mouse movement only.

03/26/08 13:47:42 changed by morth

A* really isn't needed for the narrow passages in Angband, a breadth first search should be fast enough on practically all machines (though A* with a really simple weight, such as distance to goal, might be worth it). It isn't really clear from the bug description that this is the problem though, maybe it simply doesn't understand the unilluminated paths are traversable.

05/16/08 21:33:19 changed by takkaria

  • milestone changed from 3.1.0 to 3.2.0.

This isn't making 3.1.


Add/Change #115 (Movement by mouse doesn't work very well.)