Ticket #29 (new feature)

Opened 2 years ago

Last modified 1 year ago

Store gold that monsters steal in their inventory

Reported by: takkaria Assigned to:
Milestone: Future Version:
Keywords: gameplay Cc:

Description

It's wrong to have monsters steal things and you not be able to get such things back by killing them. At the very least, have them "stash" it somewhere, though this may have to wait 'til we have better monster AI.

Raise default number items on a level, to compensate for this -- to 768, or thereabouts.

Attachments

Change History

(follow-up: ↓ 3 ) 03/23/07 13:45:23 changed by pmac

I'm not a fan of this idea. Letting you get gold back from novice rogues and filthy urchins makes those classes useless. As it stands, they teach the same rule that eventually lets you win games: if you don't like what a monster does, don't melee it.

03/27/07 09:57:09 changed by takkaria

  • milestone changed from 3.1.0 to Future.

(in reply to: ↑ 1 ; follow-up: ↓ 5 ) 06/01/07 07:04:46 changed by anonymous

Replying to pmac: Perhaps sometimes it's best to put common sense ahead of pointless gameplay features. I don't think a level 3 rogue would have the power to evaporate gold.

06/03/07 12:22:23 changed by takkaria

  • keywords set to gameplay.
  • component changed from Gameplay to Main game.

(in reply to: ↑ 3 ; follow-up: ↓ 6 ) 06/28/07 18:23:42 changed by anonymous

Replying to anonymous:

Replying to pmac: Perhaps sometimes it's best to put common sense ahead of pointless gameplay features. I don't think a level 3 rogue would have the power to evaporate gold.

As a recovering munchkin myself, I'd argue that we don't want to put any more emphasis on gold than the game already has. Unless you're playing a low level mage you can quickly dive to a level where you're accumulating money faster than annoying creatures can steal it. Losing money is no more annoying than stepping on a trap and having to spend to get a restore potion.

Items are another matter altogether. Losing a spellbook or WoR scroll, particularly in the dungeon, can really foul the game. Those should be recoverable. The work and danger to recover them is plenty of penalty.

(in reply to: ↑ 5 ) 08/24/07 14:23:55 changed by anonymous

Replying to anonymous:

Replying to anonymous:

Replying to pmac: Perhaps sometimes it's best to put common sense ahead of pointless gameplay features. I don't think a level 3 rogue would have the power to evaporate gold.

As a recovering munchkin myself, I'd argue that we don't want to put any more emphasis on gold than the game already has. Unless you're playing a low level mage you can quickly dive to a level where you're accumulating money faster than annoying creatures can steal it. Losing money is no more annoying than stepping on a trap and having to spend to get a restore potion. Items are another matter altogether. Losing a spellbook or WoR scroll, particularly in the dungeon, can really foul the game. Those should be recoverable. The work and danger to recover them is plenty of penalty.

How about a greed level ? Each thief monster has a personal limit on how much gold it wants, once that amount is stolen it leaves the level. If you can kill it before it leaves the level, you get yer gold back. ( Value of items would count toward greed level of course ).

Cheers, T.

10/06/07 13:40:52 changed by peter.wiersig@gmail.com

all "thievish" monsters should be able to pick up gold from the floor. As soon as you can't see the monster the money should vanish from the monster inventory list.


Add/Change #29 (Store gold that monsters steal in their inventory)