Ticket #51 (new feature)

Opened 2 years ago

Last modified 1 year ago

Universal use command

Reported by: takkaria Assigned to:
Milestone: Future Version:
Keywords: ui Cc:

Description

Unsure how the future of this one will pan out with the new command and mouse stuff.

Perhaps import Hugo's "handle" command, but allow the 'default' use of an object to be overwritten by an inscription on the object. eg if '%' is the use command, then allow a !oDetonations to be inscribed with %v to throw the potion instead of drinking it.

Attachments

Change History

06/03/07 12:24:11 changed by takkaria

  • keywords set to ui.
  • component changed from Interface to Main game.

10/08/07 03:53:19 changed by anonymous

How will this interact with the old inscriptions: e.g. You could have:

@r1 - on identify scrolls @z1 - on rod of trap detection @u1 - on staff of perception @a1 - on some wand...

(plus @m1, @p1, @w1, @f1, etc)

Will it still be possible to have multiple items classed as 'number one' for a specific 'type' of activity?

12/23/07 20:31:12 changed by takkaria

  • milestone set to Future.

Add/Change #51 (Universal use command)