Ticket #562 (new bug)

Opened 7 months ago

Ego items shouldn't be 'average' or 'cursed' for squelching

Reported by: ChodTheWacko Assigned to:
Milestone: 3.2.0 Version:
Keywords: Cc:

Description

I don't think Ego items should ever be considered 'average' or 'cursed' in terms of squelching, if you have squelch set to 'squelch average/cursed'

This is particularly annoying when an say, a helmet of Light gets blasted by Water hounds and then goes to [+3, +0], and then gets marked (squelch) automatically.

Attachments


Add/Change #562 (Ego items shouldn't be 'average' or 'cursed' for squelching)