Ticket #752 (new bug)

Opened 2 years ago

Last modified 2 years ago

Re-examine ID from first principles

Reported by: takkaria Assigned to:
Milestone: 3.1.1 beta Keywords:
Cc:

Description (Last modified by takkaria)

These first principles are by working out what is noticeable about an item:

  1. from a distance
  2. when you pick it up
  3. when you wield it
  4. when you hit with it
  5. over time

I intend to do this by writing on a piece of paper each kind of flag or bonus, and then making five different piles. Other people are welcome to do this too, it'd be interesting to see how people differ.

After that, it's just a case of making it happen.

Bugs tagged as "id":

#654
Resting not giving Pseudo-id is pointless
#664
refactor get_brand_mult() & pseudo-by-use in attack.c
#699
New pseudo and squelch do not fit well together
#735
Remove weak pseudo-ID
#739
Bonuses for {excellent]/{artifact} items that have been wielded should show up on the character screen and info dump
#751
Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless}
#787
Allow arrows slays to be learnt on shoot
#788
Learn activations by use
#789
Add learn-resists-by-use code
#790
Learn item flags by use
#791
Learn AC bonuses after n monster hits/attempted-hits

Attachments

IMG_7159.JPG (185.9 kB) - added by takkaria on 01/31/09 11:04:54.
photograph of my thoughts on what gets known when

Change History

01/17/09 08:29:14 changed by takkaria

  • description changed.

01/31/09 08:05:05 changed by takkaria

different things one might notice:

str/dex/con/wis/int/chr/speed/light
stealth
searching
infra
tunnelling
shots/blows/might
slays
brands
sustain stats
vulnerabilities
immunities
resistances + hold life + free action
slow digest
feather
regen / impair hp/sp
see invis
no fuel
afraid
impact
teleport
aggravate
drain exp
ignore elems
blessed
curses
damage dice and to-hit/to-dam
weight
activation
charges
ac and plus-to-ac

01/31/09 11:04:54 changed by takkaria

  • attachment IMG_7159.JPG added.

photograph of my thoughts on what gets known when


Add/Change #752 (Re-examine ID from first principles)