Ticket #88 (closed feature: fixed)

Opened 2 years ago

Last modified 1 year ago

Change lantern/torch behaviour and features

Reported by: takkaria Assigned to: takkaria
Milestone: 3.0.8 Version:
Keywords: gameplay Cc:

Description (Last modified by takkaria)

http://ajps.mine.nu/angband/wiki/Lanterns

Attachments

lanterns.patch (14.2 kB) - added by takkaria on 06/01/07 14:33:20.
Current patch (incomplete)

Change History

04/22/07 12:57:14 changed by pmac

NPP-style support added for ego lanterns in r59, r60; lanterns no longer have a pval. (No actual ego lanterns added.)

04/22/07 13:33:57 changed by takkaria

  • type changed from bug to feature.

04/25/07 19:02:53 changed by takkaria

  • description changed.

04/26/07 18:53:16 changed by takkaria

  • milestone changed from 3.0.9 to 3.0.8.

04/26/07 20:13:25 changed by pmac

bug in pmacs' fix: lanterns & torches timeouts aren't getting compared properly when stacking in the pack.

06/01/07 14:33:20 changed by takkaria

  • attachment lanterns.patch added.

Current patch (incomplete)

06/01/07 14:33:58 changed by takkaria

  • owner set to takkaria.
  • status changed from new to assigned.

Normal stores no longer sell lanterns, and no longer buy back food or non-ego/artifact lights. possibly food needs to be a little cheaper, or the varieties be reduced somewhat (and allow various kinds of food to be found in the dungeon).

Introduce the following ego-items:

  • of Shadows; STEALTH | RES_LITE (may eventually have a chance of being cursed)
  • of Brightness; LITE (+1 radius light)
  • (Everburning); NO_FUEL
  • of True Sight; RES_BLIND | SEE_INVIS

Add a possible "+1 radius light" timed effect, which has a slightly bad name (untested). Also, to fix a pet peeve, lights don't use up any fuel during the daytime in the town. I *hate* micromanagement.

06/01/07 14:35:21 changed by takkaria

  • priority changed from normal to blocker.

06/01/07 14:40:24 changed by takkaria

Specifically, the main problem remaining is ID on lanterns. Everburning and Brightness can be obvious enough, but Shadows and True Sight can't. Auto-inscribe these with {interesting} is an option... I just don't want to make people have to ID every single lantern because that adds even more TMJ.

Possibly going to:

  • remove "Brass" from the Lantern name
  • "(with xxxx turns of light)" -> "(xxxx turns)"

06/03/07 11:53:14 changed by takkaria

  • keywords set to gameplay.
  • component changed from Gameplay to Main game.

06/06/07 18:20:52 changed by takkaria

  • status changed from assigned to closed.
  • resolution set to fixed.

see [163].


Add/Change #88 (Change lantern/torch behaviour and features)




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